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9

"what's done about this in a big budget situation and what's the low budget trying to be as efficient as possible approach?" From my experience, these events are always covered in foley for the M&E, even if the pfx sound great. Most foley supervisors will spot a majority of the props/feet they see on screen just to cover their bases. If foley feet ...


3

multiple channels doesn't mean that its stereo. It could be Dual Mono where the 2 channels have no correlation to each other or it could be a mono track but taking up 2 channels for "stereo" playback. A true stereo sound will have to be 2 channels.


3

I'm afraid what you are asking for could be the equivalent of taking a Victoria sponge cake & asking for the flour, sugar, butter & eggs back in separate bowls. If there are clear spaces between each person speaking, you have a chance; any audio editor such as Audacity [freeware] can be used to [manually] split the audio at each gap, then move each ...


3

In addition to the response from coaxmw : The bandwidth of a word clock signal is much higher than an audio signal, which means you cannot transmit a word clock over an audio wireless system, neither record it on an audio track. One possible workflow for your case is to resync all clips with the audio from the audio recorder prior to editing, which is ...


3

Wordclock and timecode are different things. Wordclock sync is basically just making sure that 48K on the master is 48K on the slave device. It doesn't have any positional reference. It is good to have everything locked to a wordclock or black burst master no matter what type of work you are doing to avoid clocking errors between equipment and to prevent ...


3

The location recordist did a good job and the two sounds are balanced nicely. I like it (sfx editor) In my opinion, herein lies the root of the problem - particularly the last sentence. M&Es are oddly enough a great example of instant karma - race through your edits and the M&E is likely going to take a lot of time to build. Take time and ...


2

Just to add a little something to what @Justin has already said: I've usually found that it depends on the type of programme you are working on. In my experience international versions of drama and 'movie-like' material will be distributed with an original full-mix, and M&E which is just without dialogue, the effects being purely Foley etc. Again, as ...


2

Basically, a 'channel' is an audio signal and a 'track' is where they can be written/read. In recording studios, before the digital revolution, multitrack tape was used to record single channels of audio onto separate tracks. Multitrack recording software now has the capability of creating an unlimited number of tracks, and for each track, you can have ...


2

There are some well hidden impractical default MIDI import options in Cubase's preferences that prevent this. Here is how to fix it: Go into Cubase's preferences window and go to MIDI -> MIDI File Find the option that says Import to Left Locator make sure it is checked Find the option that says Ignore Master Track Events on Merge is unchecked. Now you can ...


2

According to manual, when you plug in your external microphones, the internal will be disabled. I have the same feature in my Sony Pcm-m10 and it is a bit frustrating, but I guess it's because of the size of the recorder - to record 4 channels you will need more Preamps, that are difficult to place inside small device.


1

As said earlier, you can unlink a track from the mixer channel. In FL Studio 12, there's a number next to the plugin. You can click on it and scroll all the way down until 0. Then, it'll be unlinked from the mixer track. https://gyazo.com/df19c6273993d6e395e1b1a9369b932c You can also default a mixer track if you have any existing plugin FX and it's too ...


1

I think the quote is misleading. Let's say you want five different MIDI violin parts to play, all with the same violin sound. You would normally have five different MIDI tracks, each with their own mixer channel to process both MIDI and audio data (so five channels - sometimes called instrument channels or instrument tracks), and all the five channels would ...


1

What you are interested in here, is the side material, or the difference between left and right (i.e. when these don't play the same). Typically vocals are mixed equally loud in left and right channel (the vocal is in "center"), but the accompaniment is spread out differenty across left and right side (or channel). To get that difference you need to get ...


1

Technically speaking stereo just means two or more sound sources. It is more related to how it is heard than represented. If you played a "stereo" track on one speaker it would be mono. Conversely if you played a mono track out of multiple speakers to make it sound like there is more than one source of audio "surrounding" the listener it would be stereo. The ...


1

If you're just taking existing songs (mp3's for example) you could sort of have each "section" of the orchestra segregated by their main frequency bands and just increase/decrease those frequencies. wouldn't be great. Ideally you'd have multitracks of each section. There's a nice resource of multitrack audio at cambridge-mt.com, but not a lot of ...


1

you can go for things like "Soundfonts" and apply them on "midi" files but there is no other format for getting pre-recorded "audio" instrument tracks separately. I think Midi files could be enough to fit your needs. if you choose "midi" format there are many many websites, just Google it. some examples: http://www.free-midi.org/ https://freemidi.org/ http:...


1

Tracking is the easiest and normal Way if you have different FX for one Instrument. Another way is to add both fx settings after each other and then Automate wet/dry. Good Day


1

Command + Option + Up or Down Arrows will scroll through available mics / channels here. I'm on PT 10.3.5 (OSX)


1

If you are going to be slowing down the video by 2x, you speed up the click track/music by 2x. So let's say the video is shot at 60 fps, then it's slowed down to 30 fps. Since the final framerate is 30fps, that's also what the music will be synced to at normal speed. Let's say the music is 120 bpm normally. It's rate has a 1:1 relationship with the music ...


1

select your file through the browser window in the bottom right of your screen. double click to open into a single file project or click and drag into the timeline to import the WAV into your mix. hope that's what you were after


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