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Virtually all modern audio interfaces for computer use have clock-synchronized sampling across all inputs. This is a prime requirement for most ordinary multi-track recording. It would be difficult to find a modern, multi-track (>2) audio interface that did NOT meet this requirement.


4

Here is 4 channels for $250 with mic pre amps and dedicated outputs should you need them. There are a handful of 2 channel units for under 200 here is a 4 channel right at the $200 mark. You are brushing right up on the lowest quality level at that price. You may sacrifice quite a bit of quality which may impair what ever research you are doing. Side note: ...


2

The recorder supports 3 different recording modes: Stereo: either the build-in mics OR external inputs) 4CH: a stereo file for the build in mics AND another stereo file for the external inputs) MTR: Custom mono/stereo setup for all 4 channels. MTR Mode is probably the one you want to go for. In MTR mode, you can send any input to any track. For example ...


2

Before you get too far in - make sure you are aware of the latency issues common with most android devices. This might not matter for your application but it could be a dealbreaker if you are planning on doing overdubbing etc. The first issue you will come up against with using multiple sound sources is that their clocks diverge. Even though each one is ...


2

In short, no. Your DAW will have the ability to route signals to and from the interface as is. Each channel strip in the DAW can have sends and receives, same for the monitor channel. For example if your DAW has a monitor channel that automatically receives solos, you route that monitor channel to a hardware output on the USB interface. The exact way of ...


2

I do this all the time. Position the playhead at a convenient/natural point between songs, select all the regions, and "Split Region(s)". At this point you will have a "song" and "the rest of the audio". Place a marker on the first set of regions. Make the song work. When you are satisfied create a new "Alternative" and move to the next song (position ...


2

If it is all one band doing one contiguous concert, I wouldn’t want to break that up into 16 projects, because you will likely want to treat each channel in basically the same way. It likely really is just one drum recording, one guitar recording, and so on, even though it is many songs. If you split it up, the things you do to the drum track, you might have ...


2

Basically, a 'channel' is an audio signal and a 'track' is where they can be written/read. In recording studios, before the digital revolution, multitrack tape was used to record single channels of audio onto separate tracks. Multitrack recording software now has the capability of creating an unlimited number of tracks, and for each track, you can have ...


2

PlayStation Eye is one of the best and cheap recommendations. It is a microphone array with 4 microphones in row with only 35 dollars. Check amazon


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This is a common misconception about tapes and tape recording. Tape is a magnetic medium and it's not divided by anything.It's particles are (at first) scattered and unordered. What dictates the channel count is the recorder tape head. This is a basic example of how the tape recorder works: So for example let's say we have a 2 inch tape. And let's also ...


1

I think you're asking too much here. The Zoom F8 is probably one of the cheapest 8 ch. portable solution available. EDIT: Tascam made a "portastudio" too - the Tascam DP24 SD. It has 12 mono tracks and 6 stereo tracks, simultaneous recording of 8 tracks, simultaneous playback of 24 tracks and records on SD-Card. If you reduce the number of channels you'll ...


1

You can achieve that with this or this I've used both with great success when streaming to twitch and hosting remote lessons to my students


1

You will need a set of plugins/tools that allow you to up-mix mono and stereo files to B-Format. This will usually involve orientation of the incoming signal around three planes (pitch, roll, yaw). Were you to be using Reaper, the Ambisonic Toolkit is freely available for this purpose. The workflow usually involves laying up your mono and stereo effects ...


1

I don't believe this could be done without batch conversion. What you could do is load all the files into a batch converter and have them run through an effect or process that would produce the desired result, either by panning everything hard left in such a way that the right channel's content was eliminated or by panning the left channel's content to the ...


1

There is hardware commercially available today that will accept multiple audio inputs and broadcast them over Wi-Fi to smart devices (phones, tablets...) with the use of apps. See Listen Technologies, Williams Sound, Sennheiser, along with a few other smaller companies.


1

If the audio inputs are correctly configured, you can use the method in this answer (or any answer to that question). The only difference would then be multiple instances of VLC. (Sorry for the short answer, but I can't currently test the method. Hopefully it'll be the direction you're looking for.)


1

Focusrite do a wonderful range of low cost adda and preamp hardwear (scarlet range) that will serve your purposes very well


1

Of course there are, any mixer that comes with an audio interface is what you are looking for. For example :http://www.hifisoundconnection.com/Behringer-X32-DIGITAL-MIXER-32-Channel-16-Bus-Total-Recall-Digital-Mixing-Console-for-Live-Recording-Applications-X32 But they can be pricey ! You might be better off having an analog mixer and a separate audio ...


1

I'd look for any encoder that can support MPEG-TS encoding for 30 channels. The problem you will run in to with doing 30 independent ffmpeg streams is that they will not properly interleave and you will likely get jumps when switching channels. You need an encoder that can take in to mind all 30 streams and use a fixed clock to sync the packets of audio ...


1

According to the manual: The INDIVIDUAL channels sent to the computer send the signal after the preamp gain knob, the high-pass filter, the three-band EQ, and the channel fader. The effects of the AUX send knobs are NOT included in the outputs of the individual channels. The MAIN mix channels sent to the computer exactly mirror the MAIN ...


1

When recording, each "timbre," in the sense that you're using of, instrument or voice, is generally recorded to a separate track so adjustments can be made to each individually in a software that looks a lot like audacity... HOWEVER Once adjusted and prior to the music being released, all the individual tracks must be "mixed down" into usually a stereo ...


1

I think the quote is misleading. Let's say you want five different MIDI violin parts to play, all with the same violin sound. You would normally have five different MIDI tracks, each with their own mixer channel to process both MIDI and audio data (so five channels - sometimes called instrument channels or instrument tracks), and all the five channels would ...


1

What you are interested in here, is the side material, or the difference between left and right (i.e. when these don't play the same). Typically vocals are mixed equally loud in left and right channel (the vocal is in "center"), but the accompaniment is spread out differenty across left and right side (or channel). To get that difference you need to get ...


1

I think "immersive soundtrack" is an incredibly loaded term, and cannot be answered easily. Your understanding of it will probably always be developing with your experience, and which direction you might prefer to take. Having said that though, here's a great thread about films with excellent sound design, which I'm sure will help your research. A lot of ...


1

You could look into something like this: https://play.google.com/store/apps/details?id=com.extreamsd.usbaudiorecorderpro&hl=en


1

Here's a link to the Si Multi Digital User Guide which should be useful for you: Si Multi Digital User Guide Download The Soundcraft® Multi Digital card offers digital audio connection between an Si Series console* and Apple® Mac® enabled with Firewire (1394), or PC enabled with a USB or Firewire port. Audio capability across the Firewire or USB ...


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