6

I would recommend it only if you care about portability, and only for recording (not for mixing, mastering, or editing). Damon Albarn did it that way because he was recording while on tour, and he needed something portable. If you need to record while moving constantly, if you need portability, using any tablet (and interface) capable of running a DAW (you ...


2

Apart from regular tools (DAW, audio editor etc...), it is a common thing for a sound designer-composer to learn/use programming tools (like Unity or FMOD) to be able to implement-test audio myself during the development? It's not common, because game (and sound) programming requires a certain level of experience in programming to make the ...


2

If I were you I'd go ahead and take the college course. A lot of the stuff you learn will apply both to digital and analogue, when it comes to things like mic selection and placement, equalizing and mixing. One thing they probably won't teach you is how to record on tape at an optimal level to minimize tape hiss, and how to calibrate tape machines, but that'...


2

There are a lot of elements that go into creating electronic music of any modern style of music. This includes: Writing Recording Learning Software Mixing Mastering Within all of these there is a ton of knowledge and experience that you need to acquire before you are able to produce something that people other than yourself will think is great music. ...


1

Converting a guitar or any instrument for that matter from audio to midi is quite a difficult task. The solution you are looking for would best be suited with the game Rocksmith where they've done all the work of figuring out if you've played the right notes. It teaches guitar fairly well. The only downside is that if they don't have the song you want to ...


1

Before going to college for it, I'd first see if you can find any studios you could intern at. It would be far more valuable experience with less cost. College is good for learning sound theory, but the nuts and bolts skills of mixing and recording are picked up through practice, not classrooms. As far as digital vs analog. I'd suggest learning on ...


1

Groove3.com has a wealth of tutorials on production, software, recording, mixing and so forth. You can purchase tutorials as a package ala carte or pay for a monthly subscription and have unlimited access to all of their content. I've used their resources in the past and while the ala carte price is a bit high the quality of their videos is some of the ...


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