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IMO, I think more than qualification, Sound Designers should have a proper training. It doesn't have to be from a state of the art university, or from a Film School where you gotta pay hundreds and thousands of dollars. It could be from learning from someone who's been doing it for a long time or by learning on the job. Qualifications might add to your ...


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To be absolutely honest, I can't say that your thesis, as stated, sounds like a terribly interesting read. Analysis, particularly when it comes to mixing technique, can be rather difficult to make interesting. It's kind of like reading the verbal equivalent of a spreadsheet. However, if you find a way to give it a broader scope in terms of how your ...


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NO. You cannot quantify creativity or talent. To the person wishing for a union we have one (thank god) and the answer about the M.P.S.E. was also correct. We have those sweet initials for our credits, "M.P.S.E.", I always use them when allowed.


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As a game sound designer for over 20 years, I'll second all that has been said already! Know tools, know processing, know storytelling, know coding or at least scripting. You might consider taking some acting and directing classes while at the University; I found myself on many occasions doing voice casting and directing and my experience in the theater was ...


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The point of any academic course is not to provide training (that would be a training course), but to assess the academic level that the students can operate at, in the titles subject domain. In this case the level is Masters, although Iain does not say if it is MA or MSc, and the subject domain happens to be sound design. It is usual at a validation of any ...


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I agree with everything @Internet Human said. I've worked professionally at a studio for almost five years and relationships are everything. The people who really understand that what we do is fundamentally a service industry and structure their work philosophy around that are the ones who go the furthest. Relative to a lot of disciplines, the social ...


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Focus on relationships. Knowing how to use sound is just a start, but just knowing the craft is not what's going to keep you employed, it's people. A nice portfolio will show that you've done something, which can be both a topic for discussion and an artifact/asset. In job seeking it's what you'd mainly use in order to get to interviews. But past those, ...


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Tim hit the nail on the head, big surprise. Recording, Chopping, naming, Processing and the like are mechanical bits of knowledge. They are super important, but no more important than the art of storytelling with sound. How to record sound in the field and the studio, how to edit and mix, and the details of processing, archiving and handling large numbers of ...


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I am a 18 years old female french student in audio engineering, and well... We girls aren't so numerous (we are something like 10 for 180 students). For my part, I want to work for live performance, music tours, festivals, that kind of things ^^ But I actually noted most of the girls actually in sound design for cinema, or as sound editors, for TV or for ...


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When I started (around 25-30 years ago) it seemed like the only females were ADR & dialogue editors and foley walkers (now called foley Artists). That has changed. When we were cutting on film it was a dirtier and much more physically demanding job. Sound FX and design was a boys club ... not anymore. Not even a little bit. Women are everywhere (thank ...


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I agree with all answers above, made similar experiences editing Audio Books (Hörbücher) here in Germany . Most studios look for freelance editors that are reliable and deliver their work with consistent quality in the scheduled time. Deadlines are very important because the publishers will only choose studios that can fulfill their schedules. Voice actors ...


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If I were to design a course I'd put a lot of the focus not on playing with noises, but sitting down and listening to noises (of all kinds). What I mean is two hour-long classes a week of just sitting and listening to music, radio-drama, musique concrete, random field recordings, movies with the picture stripped off, the sound of the room itself with ...


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Depends on your interests. Game mods are pretty easy to find and join, because you can do that using the internet. There are also a few sites where you might look for short film projects. It might not be useful to work on sound libraries though, unless you're particularly interested in them or have ideas for something extraordinary, because you'd be spending ...


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For games you can consider joining a game development team/company instead of enrolling in the university. Choose small ones so you can be directly involving and talking with senior sound designers there.


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In terms of theory, the bible for electronics (and also the book I'd recommend) is The Art Of Electronics. It's big, covers most of the important aspects for sound engineering and is nicely written. It will address all information you need in terms of physics, all electricity and electronics-specific terminology, and much more. Besides that, I'd second ...


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No, unless you plan on programming DAW software, Computer Science is of almost no benefit at all. They are not even remotely similar fields. I say this as someone who studied Computer Science and Electronic Media, Arts and Communications as a dual major in college. One major was all my math and science courses, the other was all my humanities and social ...


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I'd look into getting an electronics circuit simulator as well. I gather LTSpice is free and people use it: http://www.linear.com/designtools/software/ I studied this in college. There's a lot of physics and math (including complex numbers) to it, but many concepts translate well in audio, plus you get an instant grasp of anything that has a signal flow to ...


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Back in the dim and distant past when I used to teach electronics I would recommend the following book to my first year students: Electronics Fundamentals: Circuits, Devices & Applications by Thomas L Floyd This covers the theory from the basics although you'll need to practice the practical side in conjunction with the theory. If you have no ...


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I'm not sure which are the best universities to consider. I'd say none, because I think most formal courses in sound are either about studying trivial BS or a valuable business for its staff, or both. You can do so much more, if you just have a look and a go at it yourself, because there's really nothing preventing one from self-studying and it's also a ...


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Yes, I agree, contacts are everything! The thing you need to understand about degrees is that education is an industry like any other industry. They are trying to sell you products (degrees) and of course they try to make it look like you will benefit greatly from these products. But the reality is that especially in media, almost everyone can finish a ...


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There are times I wish for a Sound Designers union; like Cinema Audio Society, or the Directors Guild (maybe a Sound Designers/Editors Guild?)... to offer resources & help with independent health care, etc. & to address the specific needs that sound designers require. It would be based on peer referrals & vouching for each others work & ...


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From the perspective of someone who is doing a Sound Design and New Media Degree at the moment, I can honestly say I don't think it's absolutely necessary. Although I can say that it is very rewarding being taught by people who have been in the industry and learning some of their techniques is inspiring, I wouldn't say what I've learnt has been... ...


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I see plenty of ads for games industry audio jobs requesting degree level education in a relevant field (or relevant experience). It's harder to gauge with post as jobs are more word of mouth. For any position in anything your skills are going to be compared to all other applicants. Sound design is no different. Personally, I don't think that on my own I ...


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This is very hard question to answer, because it touches a lot of subjects. First of all Rene put's things is perspective "how do you define (formal) qualifications". Qualifications differ throughout every industry or scene. We could even start a big discussion about the fact that some people will say that "film is art, but television is industry work". Or ...


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The only advice I can give is, you're going to be spending a LOT of time with the material - so pick something you are genuinely interested in and want to learn more about. I'd go as far as saying don't treat it like a piece of educational work - but treat it as an opportunity to research something you want to know more about, or to better your knowledge of ...


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I think doing polls is the best (or most publicly useful) way to go with art dissertations in general. Another could be sales or viewing/listening charts, if it's something that's sold or distributed. Remember that what we do (or consume) is perceived subjectively. So in order to get somewhat objective/truthful or just informative statements about art that ...


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Also, some insight on video editing, because it works in parallel with sound editing, and knowing what types of shots should enhance and convey (in principle) the story and / or some detail, is a great help for the sound designer. Knowing this has helped me to understand better the intentions given in the picture. I would say semiotics too, even though it'...


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Mainly projects/practical work. Projects are the only real way to train what one's really training to do, when taking a sound post / sound design / sound production for media course. Projects can be designed so that there's an increasing level of difficulty/complexity. Group or teacher-student discussions and feedback regarding the results and during the ...


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First of all, you have to be familiar with linear audio editing software, for example Adobe Audition. You have to be experienced with this piece of software, as audiobook editing means loads of content that needs to be listened to and edited to perfection. So if you're familiar with sound design but you cannot edit audio fast enough you will struggle with ...


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