Hot answers tagged

12

Reed, welcome to SSD. Glad to hear that you're having fun so far! Here's the good news: It only gets better. If your journey is anything like what most of us have experienced, you will have your share of ups and downs and will most likely question why in the world you didn't take that job at your father's hardware store. But persevere through those bad ...


8

First off, don't get down on yourself. Good work speaks for itself over time. I don't want sound condescending but two years is not a long time to be working your ass off and not be offered the top jobs. This is a business where track record speaks volumes and showing your stuff over an extended period of time with consistent results is important. It is ...


7

While i understand the bile that comes with seeing a job go to someone you think of as less worthy, i think that letting it affect you is something you should work against. I'm far from perfect, so i'm talking from an idealistic point of view that i don't necessarily live up to myself, but it's something i work towards. Also, as someone mentioned, 2 years ...


7

2 years is a good start, but the reality of the situation is that it will take many more years before you develop enough seniority and track record to really start taking the lead on things. Be better than everyone else for longer than everyone else and the details will eventually take care of themselves. I also think your perspective may be a little off. ...


7

There are hundreds of fields related to sound. I'll try to give a broad overview by breaking it down into the following categories: media production, event production, broadcast, design and engineering, and scholarship. There are some medical applications of sound that could be considered separate from those categories but normally one would approach those ...


5

The Disclaimer Please keep in mind that I'm directing this towards you, Utopia, (after all, you brought it up) but I am not speaking about you. I'm not looking to be an asshole. I don't want to insult you. I'm not trying make calls against your professionalism, your skills, or talent. I don't know the full details of your situation, so you can disregard my ...


5

Hi there, I'm going to respond as someone who is in the same boat as you are, recently graduating with an Associates in Recording Arts, focusing in Game Audio. First off, The Aaron Marks book mentioned above is pretty much the bible in the Game Audio community, he (and many other famous sound designers) contributes not only practical information, but ...


5

To which I reply, "Well yes, I was responsible for all of the sound of the films that I've worked on and have done the dialog edit on every film I have a sound supervisor credit on." There are a number of times though that I haven't heard anything back when I send in a resume Herein lies the problem, as I see it. The one major part you omitted, in my ...


4

I've been in the same situation as you for the last year. I've had to watch really big audio decisions made by people who literally know nothing about audio. Been lectured at about the technology and standards that I work with every day, and have dedicated my life to understanding. It's frustrating as all hell. It seems to me that there are two ways to ...


4

Games testing is a really good way of learning about games development processes and realities. Even better if you can land a job as audio tester, you will get to work with the in-house audio tools and be in direct contact with the sound team. I started as a games tester myself and it's been invaluable experience. It's not a guaranteed path to becoming an ...


4

Some links: http://www.jetstreaming.org/2011/09/30/selling-sound-effects-how-to/ How to make money with sound design. This is your competition: http://www.sounddogs.com/ http://www.soundrangers.com/ http://www.airbornesound.com/ http://designingsound.org/sfx-independence/ http://www.sound-ideas.com/ http://www.pond5.com/sound-effects/1/*.html http://www....


4

First of all, avoid just adding people randomly and pitching to them. This not too subtle approach will definitely yield zero results. And it's against website policies. You can join various groups and contribute with insight, however. That's where you make useful connections with whom you can discuss possible work later on. I can't say I found jobs ...


4

Tough situation, but one we've all grabbled with at some point. Use your downtime wisely,if you commute via public transport, read books, sound mags, get that knowledge in. If you drive, listen to podcasts, or even rip youtube videos and convert to audio. Like a language, if you don't immerse yourself in it, you'll lose your edge. This doesn't get you a ...


4

I am thrilled to have this community and I have learned so much from so many questions and answers here. The previous responses touch on many great answers and I agree with them all. But, to me, the most important things that I have taken to heart from SSD are two concepts underlying the whole board that are constantly reinforced. “There are naive ...


3

My thinking is: IF you have the means to support yourself for a while, focus solely on audio projects (indie games, post, personal sound design projects) and hold out for the full-on audio gigs. Testing is not a super direct route in. Audio testing maybe. However, if you need to pay bills in the meantime, you could probably do worse than a testing job in ...


3

I got my in through a combination of being a tester and knowing the right people. While I don't think it's necessarily the best way in any more you do gain a lot of knowledge of how development works that you won't learn anywhere else. Overall I always like working with people who have been testers since they know all sides of things. It will also make you ...


3

you can do basic bookkeeping in excel, if you already have ms office. just a matter of cashflow layout


3

Rather than re-list a whole bunch of names that will undoubtedly come up and a few that won't, I'll simply condense my answer down to: Those whose work we are all familiar with. Without their creativity, their compulsion, or their determination I would not know how powerful sound can be. All of you who share your insights, knowledge, and experience freely. ...


3

I moved to LA a little over a year ago and used linkedin to have my friends introduce me to folks they know in LA. It really helped me find friends and connections. Many did lead to work as well. I think the trick is to make your goal just getting to know folks and to learn from them, share knowledge with them, and garner advice. You can't roll up on a ...


3

Amateurs seek praise. Professionals look for critique. also: stop looking at the world through that tiny screen on your phone. Real life is super HD, so go outside and play! also: every task requires or can benefit from creativity, so practice being creative. also: get enough sleep, eat right, exercise.


2

Hey @Utopia... remember when you asked about learning mixing and I mentioned the "Zen" of removing yourself from the equation? This would be another good area to practice that! :) Steve and Tim have stated it far better than I could, so I won't rehash - their advice is good, and the fact that you've taken it to heart, means you will get through all this. ...


2

You should be thinking about the CV perspective of things. Working in game-audio requries you to be competant with audio engines, game engines, audio production, audio glitch hunting/fixing etc. Whilst "Have a passion for gaming" will be on every job-listing you see for permanant vacancies and a role in gaming QA will certainly prove this, "a passion for ...


2

I agree with Sonsey, hiring an accountant can save you a ton of time and money. If you decide to go at it yourself, I'm a bit fan of the Quicken line. They have software that starts at $29 and up. I use Quicken Deluxe, which is just $60. Does really well for me. I also keep track of my expenses for tax write offs in an Excel doc, then I just give all the ...


2

Absolutely yes. I've been testing for half a decade now, the past two years of which have been exclusively audio testing. About 18 months ago I started work as an embedded tester working side-by-side with the audio team at my studio. I got hooked up with a private office and a nice 5.1 system, wedged right in between five audio devs and the audio project ...


2

I'm in film presentation and I'm very surprised how many edits that stand out like sore thumbs because of NTSC squeal at 15.75k. If you can't hear that high, maybe an RTA would help. High frequencies that mixers don't catch can be very annoying to some.


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