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7

There are hundreds of fields related to sound. I'll try to give a broad overview by breaking it down into the following categories: media production, event production, broadcast, design and engineering, and scholarship. There are some medical applications of sound that could be considered separate from those categories but normally one would approach those ...


3

Amateurs seek praise. Professionals look for critique. also: stop looking at the world through that tiny screen on your phone. Real life is super HD, so go outside and play! also: every task requires or can benefit from creativity, so practice being creative. also: get enough sleep, eat right, exercise.


2

I was walking with a former composition instructor of mine and I asked him about career choices and being concerned about choosing the right path. He simply said: "You have to make a living and you have to make a life." He helped me put at ease the fact that you need to have both a good balance in life and an open mind to those career choices. There's no ...


2

Don't overcut. It projects insecurity, slows down the mix and pisses everyone off. Do not cut three sounds where one sound will work. Don't waste time manipulating the wrong sound trying to make it work. Find the right sound.


1

Here's a perspective from someone still at that early stage. I'm not yet at a place were I can say that the advise I got will get me were I want but I feel that it was probably the last nail in the coffin. I'm in the second year of three at a sound engineering school and at this stage it has sort of becomes time to decide if this is something you are ...


1

Very early on in my career I was tasked with editing a teaser for a movie. It was really a simple piece and I was a little stumped as to what to do. My boss just told me to have fun with it and see what happens. After I cleaned up the dialogue that was sent to me I started on the SFX. I stayed up all night and cut a pretty full soundtrack for the teaser ...


1

Great question! "Everything in good time, Arnoud" was one of the best one liners i've ever received/heard in first person. It was by our head of department at art school. Context: I was graduated and worrying about being able to fulfill my ambitions and taking the right choices. Like george hufnagi (great surname!), it put me at ease and it made me realize ...


1

The one thing which has stuck with me and resonated was that a well-regarded Sound Supervisor told me that (I'm paraphrasing) "it doesn't matter if it's the smallest short film or a biggest feature, treat everything you do like it's going to win the Academy Award". At first glance it may seem shallow. However this was told to me in the vain and context ...


1

Go where the work is. Get any job you can at a studio or sound house even if it's not the job you want. I have seen many people make lateral moves. From driver to editor, assistant to editor, techie to editor, library to editor ... I started as a driver/apprentice. You need to get your foot in the door. You will meet people and you will hopefully impress ...


1

Most people don't make it full-time ever. Or if they make, it's a very long, stubborn and incremental process. Basically, one sticks to it for as long as it takes until one has been in the field long enough to be considered "established" (i.e. this guy/gal is really about doing sound). I think it's also a said that most (at least interesting and changing) ...


1

Get a job. Echoing what Dave said, the craft is not really the difficult part of this business, it's the business. If you're thinking of doing sound design for longer as your main pursuit, then you need to find someone or something that's willing to pay for your services and continue to look for opportunities, because many projects are temporary. I.e. you ...


1

I mean, your demo material is really pretty terrific man. Start seeking some full scale and/or short films or start searching out some game devs if that's a path you want to pursue. It looks like you have the technical end of it together, the business end of it is sort of the hard part. In Philadephia, we have a film office that will occasionally host panels ...


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I'll also recommend checking out Mark Camperell's DIY SFX libraries: A Guide To Your First Sound Effects Library - it gives a lot of practical hands-on tips, advice and insights from someone who's already done several libraries. Hope you find it useful :)


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