Hot answers tagged

12

Reed, welcome to SSD. Glad to hear that you're having fun so far! Here's the good news: It only gets better. If your journey is anything like what most of us have experienced, you will have your share of ups and downs and will most likely question why in the world you didn't take that job at your father's hardware store. But persevere through those bad ...


7

There are hundreds of fields related to sound. I'll try to give a broad overview by breaking it down into the following categories: media production, event production, broadcast, design and engineering, and scholarship. There are some medical applications of sound that could be considered separate from those categories but normally one would approach those ...


5

To which I reply, "Well yes, I was responsible for all of the sound of the films that I've worked on and have done the dialog edit on every film I have a sound supervisor credit on." There are a number of times though that I haven't heard anything back when I send in a resume Herein lies the problem, as I see it. The one major part you omitted, in my ...


4

Games testing is a really good way of learning about games development processes and realities. Even better if you can land a job as audio tester, you will get to work with the in-house audio tools and be in direct contact with the sound team. I started as a games tester myself and it's been invaluable experience. It's not a guaranteed path to becoming an ...


4

Some links: http://www.jetstreaming.org/2011/09/30/selling-sound-effects-how-to/ How to make money with sound design. This is your competition: http://www.sounddogs.com/ http://www.soundrangers.com/ http://www.airbornesound.com/ http://designingsound.org/sfx-independence/ http://www.sound-ideas.com/ http://www.pond5.com/sound-effects/1/*.html http://www....


4

First of all, avoid just adding people randomly and pitching to them. This not too subtle approach will definitely yield zero results. And it's against website policies. You can join various groups and contribute with insight, however. That's where you make useful connections with whom you can discuss possible work later on. I can't say I found jobs ...


4

Tough situation, but one we've all grabbled with at some point. Use your downtime wisely,if you commute via public transport, read books, sound mags, get that knowledge in. If you drive, listen to podcasts, or even rip youtube videos and convert to audio. Like a language, if you don't immerse yourself in it, you'll lose your edge. This doesn't get you a ...


4

I am thrilled to have this community and I have learned so much from so many questions and answers here. The previous responses touch on many great answers and I agree with them all. But, to me, the most important things that I have taken to heart from SSD are two concepts underlying the whole board that are constantly reinforced. “There are naive ...


3

I moved to LA a little over a year ago and used linkedin to have my friends introduce me to folks they know in LA. It really helped me find friends and connections. Many did lead to work as well. I think the trick is to make your goal just getting to know folks and to learn from them, share knowledge with them, and garner advice. You can't roll up on a ...


3

My thinking is: IF you have the means to support yourself for a while, focus solely on audio projects (indie games, post, personal sound design projects) and hold out for the full-on audio gigs. Testing is not a super direct route in. Audio testing maybe. However, if you need to pay bills in the meantime, you could probably do worse than a testing job in ...


3

I got my in through a combination of being a tester and knowing the right people. While I don't think it's necessarily the best way in any more you do gain a lot of knowledge of how development works that you won't learn anywhere else. Overall I always like working with people who have been testers since they know all sides of things. It will also make you ...


3

you can do basic bookkeeping in excel, if you already have ms office. just a matter of cashflow layout


3

Amateurs seek praise. Professionals look for critique. also: stop looking at the world through that tiny screen on your phone. Real life is super HD, so go outside and play! also: every task requires or can benefit from creativity, so practice being creative. also: get enough sleep, eat right, exercise.


2

I agree with Sonsey, hiring an accountant can save you a ton of time and money. If you decide to go at it yourself, I'm a bit fan of the Quicken line. They have software that starts at $29 and up. I use Quicken Deluxe, which is just $60. Does really well for me. I also keep track of my expenses for tax write offs in an Excel doc, then I just give all the ...


2

You should be thinking about the CV perspective of things. Working in game-audio requries you to be competant with audio engines, game engines, audio production, audio glitch hunting/fixing etc. Whilst "Have a passion for gaming" will be on every job-listing you see for permanant vacancies and a role in gaming QA will certainly prove this, "a passion for ...


2

Absolutely yes. I've been testing for half a decade now, the past two years of which have been exclusively audio testing. About 18 months ago I started work as an embedded tester working side-by-side with the audio team at my studio. I got hooked up with a private office and a nice 5.1 system, wedged right in between five audio devs and the audio project ...


2

I'm in film presentation and I'm very surprised how many edits that stand out like sore thumbs because of NTSC squeal at 15.75k. If you can't hear that high, maybe an RTA would help. High frequencies that mixers don't catch can be very annoying to some.


2

Don't give up. And perhaps find a position at a sound facility that may not be sound related. You need to find a community or mentors. Even if you are a scheduler or a sales guy, you can make connections, learn, and show initiative while still paying the rent. I have even taught classes at the company gym just to have the freedom of an employee pass and the ...


2

Don't despair, we've all been there more or less. I had to work unrelated jobs for 6 years before I could build my own studio and transition to sound design. It has been crucial in my development as a person, and as Tim said, during these 6 years I found out that sound design is definitely the career I want for myself.


2

It's a good question, and I hope more people will answer. Of course there's tons of useful stuff on SSD so it's difficult to choose! I guess sometimes you read something which totally changes your thought process in a particular area, gives you a completely different angle on a problem. I think these are the real gems - not learning a new keyboard shortcut (...


2

Keep calling and emailing, managers (mostly) love people who just show they're keen. With little experience, it already proves to them that you'll work hard. Keep Volunteering when you can.. even once a week if that's all the time you have.. Don't take no for an answer basically. After all, you're offering to work for free. Getting knocked back is ...


2

I was walking with a former composition instructor of mine and I asked him about career choices and being concerned about choosing the right path. He simply said: "You have to make a living and you have to make a life." He helped me put at ease the fact that you need to have both a good balance in life and an open mind to those career choices. There's no ...


2

Don't overcut. It projects insecurity, slows down the mix and pisses everyone off. Do not cut three sounds where one sound will work. Don't waste time manipulating the wrong sound trying to make it work. Find the right sound.


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[youtube]NcfXij6t4LA[/youtube] :)


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I'll also recommend checking out Mark Camperell's DIY SFX libraries: A Guide To Your First Sound Effects Library - it gives a lot of practical hands-on tips, advice and insights from someone who's already done several libraries. Hope you find it useful :)


1

Hi Rreider, I don't work in LA or the US for that matter. My experience (Europe) is slightly the same. Credits are sometimes a thing to take care of yourself, especially on IMDB. Most of what I've done is on the list, but with some films I'm not on the credit list, although I made a substantial contribution. Mostly I add my work to IMDB when the production ...


1

Be sure that your audiologist actually tests with signal frequencies that high. All the 'standard' hearing tests I've had here in the states — including those from the House Ear Institute testing at NAMM shows — only test to 8k ! very disappointing to say the least... r


1

I tend to agree with @Bit Depth's comment. If your clients aren't having a problem, perhaps everything is fine. What you might choose to do at some point is ask some pros whose ears you trust implicitly to give you some spectral and mix balance feedback to see if they notice any issues. In general, you are probably fine to do many kinds to audio tasks. ...


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