The purpose of a direct box is simply to take a quarter inch guitar line signal and convert it to a balanced signal that won't degrade over the longer run to the sound system. A DI doesn't do anything that can't be done with a decent recording interface since you aren't going a long distance with the signal.
You are best off to get an audio interface that ...
You can do a basic implementation manually in any daw:
Copy the track
Pan both tracks left and right respectively and symmetrically
The dry channel should be around 18dB louder than the Haas channel
Add a time delay of 13ms-~50ms to 'Haas' channel'
Be careful how much Haas you use, it affects the tonality of the track when summed to mono.
If you have ...
If your "VST" track just has MIDI data in it already (which is being sent to a VST), then you should be able to copy that MIDI data out just as you describe. If it isn't (say, it's got audio data that's just being processed by a VST) then there no universal way to do this, since MIDI is not audio.
Some tools do exist that will attempt to transcribe note ...
You won't get quality for cheap...
None of those options are really going to have the best audio quality. Options 1 and 3 both involve converting your guitar's output to 3.5mm and presumably using your computer's onboard line-in, which is, in all likelihood, not that great-sounding of an input. That leaves option 2, but super-inexpensive audio interfaces ...
Audio To Midi - Free plugin by Mind The Pressure. Translates audio to midi signal directly so it can be hooked up with any virtual instrument (direct download)
WIDI Audio to MIDI - Not free. Somewhat similar to the above, but it has some stability problems.
I don't know if any of the following will work or not, but maybe worth an experiment.
Try a delay of about 1/2 of a millisecond, if you have the capability, between the two channels, of the mono signal. The goal is for the delay to match the amount of time it takes a sound to travel from one ear to the other. I can't remember the exact number--something ...
A similar effect can be produced using an EQ alone. Boost the mids to the point that they are almost clipping and reduce the highs and lows. Many EQs come with a preset for this.
If you put a small amount of distortion before and after the EQ it will improve the effect.
I don't believe there's a thing like "tape compression", there are certain things happening to the sound that we explain as "compression" but really it's a collection of non linear processes, such as slew rate, crossover distortion, transformer style distortion , noise enhancement at certain frequencies , harmonic content enrichment and goes on.
You can try ...
Another option is to look into Sonic Core's products. Originally, the PCI card-based hardware was developed by CreamWare, but Sonic Core acquired them, and developed the Xite series of hardware based on the original technology.
The hardware can host Effects and Instrument (proprietary) plugins, which are actively developed (both commercially and through a ...
Until the last year or so I ran my guitar (via effect pedal) straight into the line input jack. I was/am using a creative sound-blaster card which offers 2 x 1/4" inputs. I don't see any real problem with this at all if leads are fairly short. Folk say my stuff sounds good quality (Can't vouch for the singing though)
Now I have a small Yamaha 10 channel ...
Vienna Ensemble Pro
Take a look at Vienna Ensemble Pro (VEP, VEPro). There is a Master/Slave feature that let you process VST instruments (and ordinary VST effects) on other computers (and you can mix Macs and PCs).
The master sends MIDI commands to the slave, and the slave returns the result samples. All through a plain cabled ethernet connection.
What ObscureRobot said in 2013 is now outdated information. The VST 3 SDK now exists for iOS 8/9. It's GPL3 so I can't see why someone couldn't port it to Android. https://github.com/steinbergmedia/vst3sdk
As for your question, is there any "ios app with full vst support"? Steinberg has a list of apps that use VST3. https://www.steinberg.net/en/products/...
You should start by sketching your idea out in Max/MSP, PureData, SuperCollider, Reaktor, or another environment designed to facilitate audio processing. Once you have demonstrated to yourself that your idea works as expected, then move on to building an actual VST plugin.
I haven't built a VST myself, but keep in mind that the core VST SDK is a C++ library....
I don't think you can substitute a piano with our current technology. The main problem I see is that even with a fully weighted electronic keyboard the player would not have the same physical feedback, only part of it, and that would influence his playing to a great extent. For instance, the thump of the key reaching the keybed is not only sound but a very ...
The only solution I can think of is routing an OSC-MIDI bridge like OscVstBridge (SourceForge) to a plain VST host like Cantabile Performer and SAVIHost.
That would be nice if you could share the result or your solution.
Note: You may make use of this list of free VST Hosts.
The guys at Ableton went for simplicity. This being said, it turned out to be a sane decision.
If you read through the manual, you'll realize Ableton's piano roll supports step input, "draw" input, regular input, quick note velocity editing, transposing, doubling/halving note duration, MIDI parameter envelope editing (graph-style and grid/draw style), and ...
Creating cool synths is all a question of :
Context (other sounds in track, lead synth?)
The advice I could give you is to stop touching your synth when it is close to what you have in mind.
Depends on the genre but you may also have some expressive synths without being "powerful" (dB speaking);
Sound mixing, ...
Togu-audio-line makes some pritty dope synths like TAL-NoiseMaker and TAL-Bassline 101.
Other than that U-He has a few decent free plugins. The best of them I find Tyrell n6.
Other than that I could advise using some distortion on your bassline which brings out the low mids to get the KHSMR kinda bass you are looking for
It also depends on what DAW you use.
In FL studio, you can try with Fruity DX10.
In Ableton, you can search pluck sound from top search box.
To make it sounds similar as Cheap Thrills pluck, you might need a little high cut on the sound and add stereo reverb on that.
There are a lot of pluck sounds which come with third party plugins such as Nexus, ...
The main thing you will want to do is to enhance the bass part of the spectrum in order to enhance realism. Obviously increased level will be necessary (relevant to other elements in the mix) but the bass part of the mix will be the most important in order to enhance realism.
Have you tried worldizing your samples? It won't cost you anything but your time and you'll undoubtably learn a lot in the process.
Also, try reaching for complex delays in lieu of reverbs. Soundtoys EchoBoy is a great choice if you have it, otherwise nearly any delay plug will help get you started.