This is a screenshot I just made from iZotope RX. Note the irregular selection in the frequency domain, and the photoshop-like tool buttons in the bottom right.
iZotope has many frequency domain editing possibilities, as does Adobe Audition since the days of Cool Edit Pro, more than 10 years ago.
With an old tool called Coagula, you can convert image ...
Well amplitude is a pretty important thing to know about. As is waveform shape and DC offset.
Adobe audition has allowed spectral editing for many years now, as does Izotpe RX and Iris. 3d spectrograms for audio currently look like this:
(From Izotope Ozone)
I'm not sure editing in 3d would provide any more functionality than 2d which we already have.
Apart from regular tools (DAW, audio
editor etc...), it is a common thing
for a sound designer-composer to
learn/use programming tools (like
Unity or FMOD) to be able to
implement-test audio myself during the
It's not common, because game (and sound) programming requires a certain level of experience in programming to make the ...
I started sound with a non-profit that did youth work. We had a weekly event that took place in a borrowed space and we had to haul in, setup, tear down and remove all of our equipment every week. It was old, beat-up, substandard equipment and was a royal pain to work with, but it is also a pivotal part of what has made me as good of a sound guy as I am ...
There are many of these online - you may have best luck searching for "command line polyphonic synthesizer" as they have the least abstraction, as far as I am aware.
Many of them are only available for Linux, such as bristol, cursynth, spiral, LV2 etc.
Make sure the waveform does not peak at zero. In theory, you can normalize an audio waveform to zero and it is correct, but in practice, that will cause clipping in some playback situations. Clipping sounds like clicks or pops. It is common for experienced audio engineers to master an audio file so that the highest peak is at -0.3 dB. So if your file is ...
I don't understand exactly what you're looking after, but you can route each sample/vst/live instrument on different channels in any standard DAW mixer.
For example, you have 24 different sine waves samples:
Assign each one of the 24 sines on 24 different channels
Manualy pan each channel as you wish , until the resulting stereo sound fits your ...