11

Hi Matt, sounds like you have a pretty tall order in front of you. I think that you're absolutely correct to break the parts of the production up into different sessions. Being free to open whatever plugs you want in whatever situation you need is a big benefit of that approach. I'd also advise coming up with an order of priority and a rough milestone ...


10

Library producer here (echo collective, echo collective:fields) regarding cleaning background sounds - All background fx cleaning is destructive and alters the source in some way. The reason this step is not done is because that type of work really requires context to be done well. In other words, if you place a sound with some background wind or ...


10

I want to tell the story from the designer perspective and I totally agree with Rene's answer. I do sound design for video games. I always prefer non-edited files even if they require some extra work. Sometimes I find a very nice sound to fit my project but disappointed to see it was ruined because somebody assumed that it is better to add some fancy FX so ...


5

No birds or other animals in BG. Quiet BG, since everyone is indoors trying to stay warm. Small sounds seem magnified in contrast to the quiet of the ambient sounds. Distant sounds are duller due to greater atmospheric absorption of high frequencies in colder temperatures.


5

What is he supposed to be brainstorming? You could try building some sort of montage out of sounds associated with the idea. Obviously, making it sound pleasant and happy will really depend on what sounds you select. Avoiding noise-like sounds and selecting ones that have a clearly defined pitch will help. Stick with combinations of frequencies that are easy ...


5

small skinny rope with a lightly weighted object tied (VERY SECURELY) to the end - record two layers - one of big looping swooshes for the initial flight out the window - maybe a 10 foot extension of the rope, then shorten the rope to 2 feet or so and go much much faster in a circle for the uncoiling. xlr cable could also work.


5

Most film is art, not life/reality. Sound designers have to match the visual art on screen with the sonic art of their mix, and that usually includes a certain amount of "realer than real", suspending some of what we "know" about physics in order to tell the story in a way that translates to this 2-dimensional, 2-sense media. Case in point, when we see some ...


4

This is just me coming off-the-cuff, but imho if you plan on becoming a "professional sound designer" then I'd skip that masters degree. I doubt very highly that having that degree will get you any more jobs than you would've gotten without it, and it will surely put you into a great deal of debt. However, if your aim is to pursue your dream into the realm ...


4

i think i know what you mean, like give you almost a physical reaction... the famous "bite the curb...' scene in american history x... just that sound of the teeth on the concrete is what scares me the most and makes me want to turn away... i also remember in 127 hours when he has to place the knife to the nerve endings in his arm and there is an almost ...


4

Each individual grain in that loop is a complex piece with varying pitch through its course, repeated fast, but with space between each grain. There are numerous ways to do this, but myself I often use first and foremost my Commodore 64, and make good use of the "revolving waveform"-function it's so well known for, in combination with quick and heavy pitch-...


4

Usually the smaller more intimate sounds will provide the detail, so you'll have those larger, slower, heavier wave sounds as the body and you can provide movement and texture and detail with smaller splashes, sprays etc mixed in.


4

I had a listen to jetpack videos online and it sounds like there's two types. On one you can hear a combination of turbine noise (pitched) and filtered noise (unpitched) while on the others there is only filtered noise. TLDR: white noise through a coplex network of filters and EQs. So I'll start by the filtered noise which is not only more simple but also ...


3

if there's dialogue, over compress it. Really bring up the lip and mouth noises, the subtle slurps and wheezes. It's really uncomfortable listening and I feel it brings out the desperation/harshness of talking in the cold


3

Social Sound Design has been a great resource to me over the years and I've gained a lot of knowledge from all of the people contributing. And in an effort to keep that momentum going I choose to post an answer to this question - with reservations. I do not like the title of this question. Nor do I like the grotesque escalation of violence in every form of ...


3

The link here is not specifically about sound design in film but about how sounds get patented and are linked to certain products. I found it very interesting as to how a sound can remind us of something or make us do or buy something. I thought you might enjoy it. A neurological sonic trip. http://99percentinvisible.org/episode/the-sizzle/


2

This guy, Fletcher901, is doing a good job - he explains how he makes the Predator sound too:


2

I recently saw the film Killing Them Softly. Though the film didn't do great commercially, there are a few nicely done sound design-y moments. Eg. the scene where 2 people are beating the Ray Liotta character. Here are a few things the sound editor has said about how they did the sound for that scene. And it is really effective. The punches sound brutal and ...


2

In Blade Runner, the scene where Batty kills Tyrell ... all happens off screen, but the sound made me squirm... still does! Oh and pretty much ALL of the original 1963 The Haunting. Most of the scares are sound based, and they STILL make me tense.


2

I'm not quite sure I understand what you mean when you say the sound effects "impact" the physiological aspects — do you mean the characters' physiology or mine? The Hurt Locker is one of my more recent favorites that emphasizes the body. The use of breath sounds to create an intimate perspective made me very nervous during the bomb diffusion scenes, as ...


2

I am doing my final year in Interactive media design. I spent last three years studying different types of media and what I have discovered is that what fascinates me the most is sound. Since I remember I was fascinated by sound and music, but I never thought I could go that far with it. Due to the nature of my course, which is not only dedicated to sound, I ...


2

Make sure you know how to use Pro Tools. Most places here in the UK use it and wont have the time or money to start training you up.


2

Do everything you can. If you wish to work as an freelancer, or even if you want to work in a company, your contacts are and will be everything, because they are, if any, those that generate projects for you. If you have no contacts, you won't have projects other than those that you generate by yourself. There are many ways to go on doing this, just as ...


2

I really liked the sun in Sunshine


2

Lightsaber. T-Rex roar.


2

that sounds like an event that needs to be scored IMO. maybe try something musical?


2

You say Black Ops, so I would guess likely something like a Glock 17 or 26, or SIG-Sauer variety, maybe even a Beretta 92 if you're talking handguns (especially silencers). If they have assault rifles, my guess would be something more like an M4, H&K MP5, maybe an FN P90, or an AK74. Check this out too: Internet Movie Firearm Database In the end ...


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