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Questions tagged [fmod]

Audio implementation software for games

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4 votes
3 answers
6k views

FMOD Studio/Wwise vs Unity 5/UE4 Audio?

All right, I'm a bit confused in general about audio middleware. I'm a composer/sound designer and I was under the impression that you need middleware like FMOD to implement audio/music into games. ...
mmango's user avatar
  • 55
3 votes
2 answers
293 views

Fmod sound design

I am interested in getting into sound design for games and I'm hearing from most sources that FMod is the way to go. I'm just wondering if you need to have a game designed to use it. I.e. Can I just ...
user3241651's user avatar
0 votes
1 answer
384 views

FMOD real time audio implementation

Greetings ! I'm junior sound designer and this is my first game project. I created sound events in FMOD. I need to edit sounds (SFX-s) using FMOD in order to have changes in real-time on the game (...
philzorrr's user avatar
1 vote
2 answers
356 views

Implementing Chiptune SFX's in FMOD

Just checking to see if anyone has some tricks to implementing chiptune style sfx's in FMOD up their sleeves? Cheers! Eric
Eric Van Amerongen's user avatar
2 votes
1 answer
375 views

FMod Studio is about to arrive, what do you think about it?

FMod guys has redesigned their website, and it seems FMod Studio is just around the corner. They already moved "Designer" and "EX" to their "Legacy" section. And there's a PDF about new FMod features. ...
Kabraxis's user avatar
2 votes
1 answer
813 views

Fmod Music Options

Sup people Fmod has a music system - parameter based "cue < theme < file" type graphical layout. Almost Unreal Editor / fancy MaxMSP style setup thats geared strictly for interactive music. ...
C3Sound's user avatar
  • 2,388
3 votes
1 answer
637 views

FMod Memory Optimization

Hey there, Does FMod Multitrack events, loads a sound def to memory only when it's called by the Multitrack Event, and, kills events when they aren't needed anymore? Or does FMod load all the event ...
Kabraxis's user avatar
2 votes
5 answers
1k views

Game Audio Licensing = Head Spinning

I just recently posted about starting to learn fmod, wwise, udk... and I was thinking a bit into the future. "What happens if I am hired freelance to work on Audio for an independent developer's game,...
Audioandy's user avatar
  • 243
4 votes
6 answers
3k views

Demo Game for fmod experimentation

Comrades! I have recently decided to push myself to the next level of audioness. Pushing my Sound Design skills, getting into Field Recording... learning Interactive Audio.... wait.. So, ...
Audioandy's user avatar
  • 243
3 votes
3 answers
1k views

FMOD Studio 2011

Hello everyone, I asked a question a week or so ago about audio programming and my interest in becoming a dedicated audio implementer; recently I was on FMODs site and read about the sweet new ...
harvest moon's user avatar
10 votes
1 answer
870 views

Middleware for Flash / AS3

Almost everything has fmod and Wwise, and many engines have their own (xact, scream, whatever it's called in the udk), but flash is downright awful with audio and it doesn't appear to be getting any ...
Dave Matney's user avatar
  • 4,085