Stack Exchange Network

Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [fmod]

Audio implementation software for games

3
votes
3answers
4k views

FMOD Studio/Wwise vs Unity 5/UE4 Audio?

All right, I'm a bit confused in general about audio middleware. I'm a composer/sound designer and I was under the impression that you need middleware like FMOD to implement audio/music into games. ...
3
votes
2answers
268 views

Fmod sound design

I am interested in getting into sound design for games and I'm hearing from most sources that FMod is the way to go. I'm just wondering if you need to have a game designed to use it. I.e. Can I just ...
0
votes
1answer
354 views

FMOD real time audio implementation

Greetings ! I'm junior sound designer and this is my first game project. I created sound events in FMOD. I need to edit sounds (SFX-s) using FMOD in order to have changes in real-time on the game (...
1
vote
2answers
314 views

Implementing Chiptune SFX's in FMOD

Just checking to see if anyone has some tricks to implementing chiptune style sfx's in FMOD up their sleeves? Cheers! Eric
2
votes
1answer
372 views

FMod Studio is about to arrive, what do you think about it?

FMod guys has redesigned their website, and it seems FMod Studio is just around the corner. They already moved "Designer" and "EX" to their "Legacy" section. And there's a PDF about new FMod features. ...
2
votes
1answer
760 views

Fmod Music Options

Sup people Fmod has a music system - parameter based "cue < theme < file" type graphical layout. Almost Unreal Editor / fancy MaxMSP style setup thats geared strictly for interactive music. ...
3
votes
1answer
509 views

FMod Memory Optimization

Hey there, Does FMod Multitrack events, loads a sound def to memory only when it's called by the Multitrack Event, and, kills events when they aren't needed anymore? Or does FMod load all the event ...
2
votes
5answers
1k views

Game Audio Licensing = Head Spinning

I just recently posted about starting to learn fmod, wwise, udk... and I was thinking a bit into the future. "What happens if I am hired freelance to work on Audio for an independent developer's game,...
3
votes
6answers
3k views

Demo Game for fmod experimentation

Comrades! I have recently decided to push myself to the next level of audioness. Pushing my Sound Design skills, getting into Field Recording... learning Interactive Audio.... wait.. So, ...
3
votes
3answers
1k views

FMOD Studio 2011

Hello everyone, I asked a question a week or so ago about audio programming and my interest in becoming a dedicated audio implementer; recently I was on FMODs site and read about the sweet new ...
10
votes
1answer
850 views

Middleware for Flash / AS3

Almost everything has fmod and Wwise, and many engines have their own (xact, scream, whatever it's called in the udk), but flash is downright awful with audio and it doesn't appear to be getting any ...