Questions tagged [gameaudio]

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1answer
26 views

Best choice for bandpass frequency

I am taking sound samples (simple tones) and playing them back on a Gameboy. This hardware has 32 4-bit samples played back in loop at a frequency chosen by the programmer. Consequences to this is ...
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1answer
96 views

What's the difference between “FM synthesis” and “MIDI synthesis”?

I'm trying to understand how "FM synthesis" and "MIDI synthesis" are relative to each other. For example, in one article that I found on the Internet (here it is) it is said that... the process by ...
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2answers
65 views

Is there a word that describes when too much audio is being play simultaneously?

I asked this question over in the Game Dev, but was told I would get a better answer here related to the specifics of the terminology and background behind the issue. In the Unity game engine, before ...
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0answers
54 views

Audacity Recorded Commentary Is Out Of Sync With My Webcam And Gameplay Recordings

so basically my commentary that i recorded for a game play video is out of sync with my webcam footage and my gameplay footage Webcam: Logitech C922 Pro Stream Webcam My Microphone: Stadium USBMIC1 (...
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1answer
43 views

Weapon Projectile Sound Design

There are a lot of great resources for weapon design, but I don''t often hear about projectile design--the sound of the laser, bullet, or shell moving through space. I'm working on military space ...
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2answers
51 views

Military Weapon Sound Design from Abstract Sources

I'm working on a military sf game, and I'm running into some hurdles with Flak Cannon samples. I can hear that thudding, puffing mortar-like sound in my head, but I'm not quite sure how to achieve ...
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1answer
60 views

How can I splice previous voice recordings to create completely new audio?

I'm new to audio work (completely new I've only ever done some sampling for music) but I'm wondering if I can use previous voice recordings to create new words and phrases. I'm sorry if this is a dumb ...
-1
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1answer
27 views

Music in .ogv movie played in a game engine (RPG Maker XV Ace) has distorted audio

I've used Blender Video Editor to create a movie made up of still images accompanied with sound. The movie has to be played in RPG Maker XV Ace and has to be an OGG/THEORA file (.ogv). The movie is ...
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1answer
46 views

Recurring artifacts trying to export a sound as 8-bit

I have a number of sound effects from my sound designer, and I'm currently trying to export them as 8-bit WAVs for my game. The advice from Artifacts when exporting sound as 8-bit WAV worked ...
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2answers
2k views

removing controller noise when recording

I record gameplay through Nvidia Shadowplay using a Audio-Technica ATR2500-USB Cardioid Condenser USB Microphone with pop filter, shock mount and foam cap. The audio is very clear but it picks up my ...
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2answers
129 views

Artifacts when exporting sound as 8-bit WAV

I lead a game-development team. My sound designer gave me some sound effects as 32-bit stereo sounds with a 44100 Hz sampling rate. The game (actually a mod of an old game) requires sounds to be 8-bit ...
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2answers
287 views

Are BRSTM files lossless?

Definition: .brstm is an audio file type that is commonly used on the Nintendo Wii and GameCube videogame platforms. Question: Is BRSTM a lossy or lossless file type? More Information: Although I'...
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1answer
41 views

What's a good microphone around $100-$200 that can be both used for recording audio for game development and for streaming?

I'm planning to start Twitch-streaming the development of the game I'm currently working on this weekend. I'm looking for a microphone that records with good quality (currently I just have the ...
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3answers
357 views

Audio Programming for Games - General Questions [closed]

I'm gearing up to start a degree in Computer Science. My goal is to take my audio/game industry knowledge, combine it with coding experience, and jump into Audio Programming for games a few years from ...
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2answers
73 views

Mixing voice audio for computer speakers

I have recorded dialogue to go into a computer game. The client insists that we take a "lowest common denominator" approach for mixing the audio. He wants to be biased towards the audio sounding good ...
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1answer
103 views

Transitioning from post into game audio

I'm a sound designer currently working in audio post and I'm interested in getting into working more in non-linear projects. I've worked on a game and a couple of apps but just on the sound fx and not ...
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2answers
72 views

Is it okay to re-voice and use another persons MIDI file?

If I download a MIDI file and change the instrumental voicing via Synthesia to use it in my game - Is that considered a copyright infringement?
2
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1answer
234 views

Mixing and monitoring separate livestream audio channels

I have been doing live streaming of video games on Twitch.tv as of recently. I have a decent setup, and I am getting all the audio and video that I need to stream through a program called OBS (Open ...
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2answers
139 views

young sound designer looking for feedback

I'm a young sound designer from London. I've been working for a while on a video game trailer and I would like to get some feedback from you guys about what things could I imrpove. I did all the ...
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1answer
123 views

'Tripwire' sound design

I really stuck with making 'tripwire' break sound for game a I'm working on. Does anyone have idea where to go with that sound of that tight thin line being break by someone walking through. For now ...
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0answers
110 views

having an issue in unity3d (free version) where an audio source is not being affected by reverb zones.. reverb bypass is disabled.. anyone? [closed]

Having an issue in unity3d (free version) where an audio source is not being affected by reverb zones.. reverb bypass is disabled.. anyone? The source is having onehits run through it via a C# script....
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8answers
1k views

How would one “morph” human vocals with a bat scream?

I am producing sounds for an old time vampire game. I have recorded human vocals in Latin that I would like to combine with a bat scream. It's (obviously) for a section in the game where the vampire ...
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4answers
590 views

Increasing loudness of sound effect

I'm using background music and sound effects in my android-game. The Problem is that these sound effects differ in their loudness very much. And some of them are much to quiet. Unfortunately, the ...
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2answers
582 views

GUI sounds creation / game audio

please advise. There are three examples of games sounds I'm trying to produce (casual/HO game, so maximum sound realism is a must). https://audioboo.fm/ableton_in_ua First two are relatively simple ...
2
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2answers
320 views

Audio G.A.N.G. - membership & benefits

Ive been think of getting a membership in Audio G.A.N.G.(Game Audio Network Guild) for a while now. Any members here? I guess its a good place for game industry networks? Does this help me in ...
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6answers
1k views

video game sound design demo reel

I am currently planning my demo reel. Most of what I've worked on are video games and short animated movies that I remade the sound for. I am thinking that I can just record footage and then edit it ...
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4answers
294 views

Which sound design tool would you recommand for games soundtrack

I'd like to create 8bit sound tracks for games I develop, old school games, so I want old school music. I'm very new to sound design, and I want to make sure I use the right tool for the job. I'd love ...
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3answers
282 views

Reverb On Mobile Game Sounds

So I'm in the process of creating all of the sounds for a game that will run on pretty much all mobile platforms. The game takes place mostly outdoors. My question is when you guys are exporting all ...
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1answer
748 views

Mastering Levels for Interactive Audio

Hi game audio professionals, I'd love to get your opinions on this. When rendering final mixes for game audio, how loud do you mix? Let's take an example of an iPad game that includes a street ...
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1answer
1k views

Footsteps in Game Audio

Perhaps this should be a somewhat obvious question, but I'm wondering if anyone has any advice regarding footsteps for game audio. Trying to come up with nice-sounding steps for a number of different ...
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6answers
1k views

Game Audio Mixing: Implementing/testing audio in builds?

Apart from regular tools (DAW, audio editor etc...), it is a common thing for a sound designer-composer to learn/use programming tools (like Unity or FMOD) to be able to implement-test audio myself ...
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3answers
800 views

Game sound design studies?

I'm currently doing a music tech course in London and looking for further education. I want to study sound design for games and movies but I'm not sure which are the best universities to consider. If ...
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2answers
373 views

Clipping in game's sound

I learned that in computer there is a limit of amplitude that you can store of a sample. (0 dB) If you boost the sound past that point then clipping occurs. In my game I have 1 BGM (no clipping, ...
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1answer
778 views

Balancing sounds for computer game. Please review my workflow.

I must have got some concept of how computer audio pipeline works WRONG for sure, so please point me out! I'm not an audio enginner but I'm trying to balance sounds for my game. The game uses XNA so ...
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2answers
277 views

Mix levels for Facebook game interface sounds

I'm working on a suite of around 25 interface sounds for a Facebook game, and wondering what kind of level to bounce the sounds out. There is no musical or ambient bed to mix the sounds against, so I'...
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4answers
312 views

Will an external microphone make a tremendous difference in my work?

Hello everyone, I am a 3D artist who is undertaking a few independent projects in the area of app development. As such, I am now exploring the world of audio production for the first time. The first ...
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12answers
1k views

What are some curious, unusual, fun facts you know about sound? Needed for new audio puzzle game. [closed]

http://3deafmice.files.wordpress.com/2013/01/3dm-webhead130120-copy11.jpg What super fascinating facts and info about audio have you heard, that could be shared as a Sound Tidbit in puzzles and ...
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4answers
345 views

Cartoon spider feet — Any ideas?

Making sounds for a cutesy iPad game for little kids learning to read. At one point there is a cartoon spider that runs across the top of the screen. The producer has requested a sound for this. I'm ...
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2answers
134 views

List of Games With Special Features on Audio (Not Music)

Hi, I wanted to ask if anyone is interested in creating a list here with all the computer/video Games they know of that include special features/short documentaries on sound design/audio ...
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8answers
733 views

KRK (or any other) nearfield recommendation for game audio

I've got some freelance game audio contracts beginning soon and need to get started with a basic bedroom setup. Here's some quick specs: 11.8 x 12.8 sized bedroom. Carpeted, drywall, a queen sized ...
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1answer
816 views

Sounds for a Skeleton

Hey there everyone! I'm working on a mobile game in which, besides its many features, I have to build some sounds for a enemy creature that is solely made of bones - a skeleton, in practice. I read ...
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1answer
356 views

FMOD real time audio implementation

Greetings ! I'm junior sound designer and this is my first game project. I created sound events in FMOD. I need to edit sounds (SFX-s) using FMOD in order to have changes in real-time on the game (...
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2answers
37 views

Management: how to develop/deploy audio -material? Large -files, separated -files or some other solution?

I develop a large dev -file usually over 300MB easily. Then I categorize it and break it into parts (A) such as shouting, laughing, smiling and other descriptive things. This pieced material belongs ...
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7answers
795 views

Audio for games

Hi all, I have no experience in audio for games but would like to start engaging with it. Up to now I have worked only with different DAWs and sound manipulation software (i.e. Cecilia). Please ...
2
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2answers
123 views

Wav ADSPCM asset for game

So I exported the usual wave files straight from Pro Tools for a game, and the implementation pipeline programmer just came back and said they can't be wav, they actually have to be .adspcm Which I ...
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4answers
2k views

Procedural Audio (in Game Sound Design)? - General Discussion

Hi all. This isn't so much of a specific question, but more of a general discussion about a topic... I've recently started to read a little about Procedural Audio in game design, after seeing an ...
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2answers
270 views

best workflow for videogame localization

Hi to all, what is the best workflow to prepare pro tools session for videogame localization recordings? I need to import and spot in one pro tools tracks a massive number of files. Thaey should be ...
0
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1answer
274 views

Free-services.. Un-paid creative work

Good Afternoon, Just signed up as I'm on a quest to start being more active in the sound design community. I am looking for indy/mod teams to work with on film/animation/games. I am wondering whether ...
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3answers
242 views

What is a sound manifest?

This may be a very basic question, but in regards to game sound, I understand there's a "sound manifest" file that is to be delivered for different sequences. To me it sounds like simply a list of all ...
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0answers
85 views

Previewing Audio .UPKs

I have no idea of this exists. But if it doesnt, it should. Sometimes I want to double check audio in .upk package files that I make within the Unreal Editor. The ability to see the audio files and ...