Questions tagged [gameaudio]
The gameaudio tag has no usage guidance.
79
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Merging and duplicating two audio outputs
I have a Steelseries Arctis 5, which allows two separate inputs to be mixed in a "chatmix", allowing me to use a physical dial to make one output softer, which subsequently makes the other ...
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2
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63
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What are the audio settings that affect distortion on abrupt stop?
I tried to use in my Unity game a sound I found on the internet that I slightly changed through Audacity. But I ran into a problem: when I close my game and the sound abruptly stops, there's a ...
1
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1
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94
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Why can I not record ambisonics in Unity with Google Resonance?
I've set up Unity (2018.4.0f1 LTS) with the Google Resonance project and I'm attempting to record an ambisonic environment with the Resonance Audio Listener component - however on hitting Record, ...
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1
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Best choice for bandpass frequency
I am taking sound samples (simple tones) and playing them back on a Gameboy.
This hardware has 32 4-bit samples played back in loop at a frequency chosen by the programmer.
Consequences to this is ...
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1
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1k
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What's the difference between "FM synthesis" and "MIDI synthesis"?
I'm trying to understand how "FM synthesis" and "MIDI synthesis" are relative to each other.
For example, in one article that I found on the Internet (here it is) it is said that...
the process by ...
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2
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93
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Is there a word that describes when too much audio is being play simultaneously?
I asked this question over in the Game Dev, but was told I would get a better answer here related to the specifics of the terminology and background behind the issue.
In the Unity game engine, before ...
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0
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110
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Audacity Recorded Commentary Is Out Of Sync With My Webcam And Gameplay Recordings
so basically my commentary that i recorded for a game play video is out of sync with my webcam footage and my gameplay footage
Webcam: Logitech C922 Pro Stream Webcam
My Microphone: Stadium USBMIC1 (...
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1
answer
87
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Weapon Projectile Sound Design
There are a lot of great resources for weapon design, but I don''t often hear about projectile design--the sound of the laser, bullet, or shell moving through space. I'm working on military space ...
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2
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57
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Military Weapon Sound Design from Abstract Sources
I'm working on a military sf game, and I'm running into some hurdles with Flak Cannon samples. I can hear that thudding, puffing mortar-like sound in my head, but I'm not quite sure how to achieve ...
0
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1
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375
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How can I splice previous voice recordings to create completely new audio?
I'm new to audio work (completely new I've only ever done some sampling for music) but I'm wondering if I can use previous voice recordings to create new words and phrases. I'm sorry if this is a dumb ...
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76
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Music in .ogv movie played in a game engine (RPG Maker XV Ace) has distorted audio
I've used Blender Video Editor to create a movie made up of still images
accompanied with sound. The movie has to be played in RPG Maker XV Ace
and has to be an OGG/THEORA file (.ogv).
The movie is ...
1
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1
answer
60
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Recurring artifacts trying to export a sound as 8-bit
I have a number of sound effects from my sound designer, and I'm currently trying to export them as 8-bit WAVs for my game. The advice from Artifacts when exporting sound as 8-bit WAV worked ...
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2
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6k
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removing controller noise when recording
I record gameplay through Nvidia Shadowplay using a Audio-Technica ATR2500-USB Cardioid Condenser USB Microphone with pop filter, shock mount and foam cap.
The audio is very clear but it picks up my ...
1
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2
answers
266
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Artifacts when exporting sound as 8-bit WAV
I lead a game-development team. My sound designer gave me some sound effects as 32-bit stereo sounds with a 44100 Hz sampling rate. The game (actually a mod of an old game) requires sounds to be 8-bit ...
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2
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841
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Are BRSTM files lossless?
Definition: .brstm is an audio file type that is commonly used on the Nintendo Wii and GameCube videogame platforms.
Question: Is BRSTM a lossy or lossless file type?
More Information:
Although I'...
0
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1
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53
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What's a good microphone around $100-$200 that can be both used for recording audio for game development and for streaming?
I'm planning to start Twitch-streaming the development of the game I'm currently working on this weekend. I'm looking for a microphone that records with good quality (currently I just have the ...
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3
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Audio Programming for Games - General Questions [closed]
I'm gearing up to start a degree in Computer Science. My goal is to take my audio/game industry knowledge, combine it with coding experience, and jump into Audio Programming for games a few years from ...
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2
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87
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Mixing voice audio for computer speakers
I have recorded dialogue to go into a computer game. The client insists that we take a "lowest common denominator" approach for mixing the audio. He wants to be biased towards the audio sounding good ...
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1
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112
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Transitioning from post into game audio
I'm a sound designer currently working in audio post and I'm interested in getting into working more in non-linear projects. I've worked on a game and a couple of apps but just on the sound fx and not ...
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2
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90
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Is it okay to re-voice and use another persons MIDI file?
If I download a MIDI file and change the instrumental voicing via Synthesia to use it in my game - Is that considered a copyright infringement?
2
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1
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313
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Mixing and monitoring separate livestream audio channels
I have been doing live streaming of video games on Twitch.tv as of recently. I have a decent setup, and I am getting all the audio and video that I need to stream through a program called OBS (Open ...
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2
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147
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young sound designer looking for feedback
I'm a young sound designer from London.
I've been working for a while on a video game trailer and I would like to get some feedback from you guys about what things could I imrpove.
I did all the ...
2
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1
answer
130
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'Tripwire' sound design
I really stuck with making 'tripwire' break sound for game a I'm working on. Does anyone have idea where to go with that sound of that tight thin line being break by someone walking through.
For now ...
0
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0
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having an issue in unity3d (free version) where an audio source is not being affected by reverb zones.. reverb bypass is disabled.. anyone? [closed]
Having an issue in unity3d (free version) where an audio source is not being affected by reverb zones.. reverb bypass is disabled.. anyone?
The source is having onehits run through it via a C# script....
6
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8
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1k
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How would one "morph" human vocals with a bat scream?
I am producing sounds for an old time vampire game. I have recorded human vocals in Latin that I would like to combine with a bat scream. It's (obviously) for a section in the game where the vampire ...
0
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4
answers
649
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Increasing loudness of sound effect
I'm using background music and sound effects in my android-game. The Problem is that these sound effects differ in their loudness very much. And some of them are much to quiet. Unfortunately, the ...
0
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2
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625
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GUI sounds creation / game audio
please advise.
There are three examples of games sounds I'm trying to produce (casual/HO game, so maximum sound realism is a must).
https://audioboo.fm/ableton_in_ua
First two are relatively simple ...
2
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2
answers
341
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Audio G.A.N.G. - membership & benefits
Ive been think of getting a membership in Audio G.A.N.G.(Game Audio Network Guild) for a while now.
Any members here?
I guess its a good place for game industry networks?
Does this help me in ...
0
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6
answers
1k
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video game sound design demo reel
I am currently planning my demo reel. Most of what I've worked on are video games and short animated movies that I remade the sound for. I am thinking that I can just record footage and then edit it ...
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4
answers
304
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Which sound design tool would you recommand for games soundtrack
I'd like to create 8bit sound tracks for games I develop, old school games, so I want old school music. I'm very new to sound design, and I want to make sure I use the right tool for the job. I'd love ...
0
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3
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367
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Reverb On Mobile Game Sounds
So I'm in the process of creating all of the sounds for a game that will run on pretty much all mobile platforms.
The game takes place mostly outdoors. My question is when you guys are exporting all ...
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1
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812
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Mastering Levels for Interactive Audio
Hi game audio professionals, I'd love to get your opinions on this.
When rendering final mixes for game audio, how loud do you mix? Let's take an example of an iPad game that includes a street ...
2
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1
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2k
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Footsteps in Game Audio
Perhaps this should be a somewhat obvious question, but I'm wondering if anyone has any advice regarding footsteps for game audio. Trying to come up with nice-sounding steps for a number of different ...
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6
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1k
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Game Audio Mixing: Implementing/testing audio in builds?
Apart from regular tools (DAW, audio editor etc...), it is a common thing for a sound designer-composer to learn/use programming tools (like Unity or FMOD) to be able to implement-test audio myself ...
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3
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834
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Game sound design studies?
I'm currently doing a music tech course in London and looking for further education. I want to study sound design for games and movies but I'm not sure which are the best universities to consider. If ...
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2
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514
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Clipping in game's sound
I learned that in computer there is a limit of amplitude that you can store of a sample. (0 dB) If you boost the sound past that point then clipping occurs.
In my game I have 1 BGM (no clipping, ...
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1
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1k
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Balancing sounds for computer game. Please review my workflow.
I must have got some concept of how computer audio pipeline works WRONG for sure, so please point me out!
I'm not an audio enginner but I'm trying to balance sounds for my game. The game uses XNA so ...
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2
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285
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Mix levels for Facebook game interface sounds
I'm working on a suite of around 25 interface sounds for a Facebook game, and wondering what kind of level to bounce the sounds out. There is no musical or ambient bed to mix the sounds against, so I'...
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4
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413
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Will an external microphone make a tremendous difference in my work?
Hello everyone,
I am a 3D artist who is undertaking a few independent projects in the area of app development. As such, I am now exploring the world of audio production for the first time.
The first ...
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12
answers
2k
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What are some curious, unusual, fun facts you know about sound? Needed for new audio puzzle game. [closed]
http://3deafmice.files.wordpress.com/2013/01/3dm-webhead130120-copy11.jpg
What super fascinating facts and info about audio have you heard, that could be shared as a Sound Tidbit in puzzles and ...
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4
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362
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Cartoon spider feet -- Any ideas?
Making sounds for a cutesy iPad game for little kids learning to read. At one point there is a cartoon spider that runs across the top of the screen. The producer has requested a sound for this. I'm ...
0
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2
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137
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List of Games With Special Features on Audio (Not Music)
Hi, I wanted to ask if anyone is interested in creating a list here with all the computer/video Games they know of that include special features/short documentaries on sound design/audio ...
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8
answers
781
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KRK (or any other) nearfield recommendation for game audio
I've got some freelance game audio contracts beginning soon and need to get started with a basic bedroom setup. Here's some quick specs:
11.8 x 12.8 sized bedroom. Carpeted, drywall, a queen sized ...
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1
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2k
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Sounds for a Skeleton
Hey there everyone!
I'm working on a mobile game in which, besides its many features, I have to build some sounds for a enemy creature that is solely made of bones - a skeleton, in practice. I read ...
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1
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FMOD real time audio implementation
Greetings !
I'm junior sound designer and this is my first game project.
I created sound events in FMOD.
I need to edit sounds (SFX-s) using FMOD in order to have changes in real-time on the game (...
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2
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57
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Management: how to develop/deploy audio -material? Large -files, separated -files or some other solution?
I develop a large dev -file usually over 300MB easily. Then I categorize it and break it into parts (A) such as shouting, laughing, smiling and other descriptive things. This pieced material belongs ...
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7
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826
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Audio for games
Hi all,
I have no experience in audio for games but would like to start engaging with it. Up to now I have worked only with different DAWs and sound manipulation software (i.e. Cecilia).
Please ...
2
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2
answers
127
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Wav ADSPCM asset for game
So I exported the usual wave files straight from Pro Tools for a game, and the implementation pipeline programmer just came back and said they can't be wav, they actually have to be .adspcm Which I ...
5
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4
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2k
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Procedural Audio (in Game Sound Design)? - General Discussion
Hi all. This isn't so much of a specific question, but more of a general discussion about a topic...
I've recently started to read a little about Procedural Audio in game design, after seeing an ...
0
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2
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287
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best workflow for videogame localization
Hi to all,
what is the best workflow to prepare pro tools session for videogame localization recordings?
I need to import and spot in one pro tools tracks a massive number of files. Thaey should be ...