Hello everyone,
I asked a question a week or so ago about audio programming and my interest in becoming a dedicated audio implementer; recently I was on FMODs site and read about the sweet new features in Studio 2011 such as live mixing, use of professional DSP, mixer snapshots, etc...
My question is...
How pivotal do you think these new sets of live mixing, modulating, mastering, and overall workflow enhancing features are to the game dev team, and, should this be one of the very first things I seek to conquer as a prospective audio implementer? Or should I focus on knowing the version that is current exceptionally well?
Thanks!