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Questions tagged [implementation]

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GameAudio Middleware Differences

With the audio middleware systems like UDK, Wwise, Fmod and Unity opening their doors to the mobile market, I had a quick question about the differences between the packages you create working on ...
3
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3answers
1k views

FMOD Studio 2011

Hello everyone, I asked a question a week or so ago about audio programming and my interest in becoming a dedicated audio implementer; recently I was on FMODs site and read about the sweet new ...
1
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2answers
1k views

Hide All+Show Audio Actors Only - UDK

I could start a blog on all these audio questions pertaining to UDK... So I need to hide EVERYTHING other than the audio actors and emitters. Literally the only thing in the real time view should ...
4
votes
3answers
2k views

Adaptive Engine - UDK

Im used to creating an Engine for a vehicle/ship in Wwise or Fmod where you can pull velocity variables to crossfade between engine loop speeds. Even start and stop with a skid sfx if you wanted. ...
1
vote
3answers
1k views

Interrupting sound in a cue - UDK

The following is an Unreal Development Kit question: Situation: You have a sound file called "sound2" that plays directly after file "sound1" in a sound cue. Directly, as in delayed a certain amount ...
1
vote
1answer
989 views

UDK and Doppler Bullet Whiz-Bys

Interesting workaround needed. Apparently UDK does not have the greatest of doppler effects. In fact, I don't even think this is possible (conventional DSP manner) in the UDK engine. HOWEVER, I did ...
3
votes
1answer
402 views

Moving LPF's in UDK

Anyone work in UDK much? If so, I have a question for you. If a guy shoots a gun on one end of the map, on a basic concept, the player on the other end of the map should hear it differently. This ...