I have recently decided to push myself to the next level of audioness. Pushing my Sound Design skills, getting into Field Recording... learning Interactive Audio.... wait..
So, learning fmod and wwise is all well and good but how am I suppose to know if my sound defs, my events, or my music actually work in a game?
Perhaps I missed something in the tutorial files provided, but I was hoping there would be a game I could test my work in, make sure I am heading in the right direction.
I found some good discussions on gamedev.net, and a few links, but I don't know C++ (yet?) Is there a place I can download a game to test my audio in, or is there a good site/ resource to supplement my fmod/wwise tutorials?