I just recently posted about starting to learn fmod, wwise, udk... and I was thinking a bit into the future.
"What happens if I am hired freelance to work on Audio for an independent developer's game, or to design audio for an app, pc software..."
I looked a little into the licensing for fmod, and my brain started to hurt! I know I'm not making and selling stuff yet, but it would be good to learn...
When hired as a Audio Designer for a project, how do you go about choosing the right API, and how do you go about making sure the proper licenses are acquired? How often are you hire on something you only need to provide mp3s for? Do those projects require an mp3 license?
Do I only need to be concerned about these APIs when designing audio for games? If so, what do I need to know if I am interested in audio for interactive media?