please advise.
There are three examples of games sounds I'm trying to produce (casual/HO game, so maximum sound realism is a must).
https://audioboo.fm/ableton_in_ua
First two are relatively simple - arped/sequenced sound with delay as I get it.
But the third one "Clue Found" sounds like combination of a sample + short synth sound. Am I right here? Is it right way to go? Any info will be appreciated.
Andrey