please advise.

There are three examples of games sounds I'm trying to produce (casual/HO game, so maximum sound realism is a must).


First two are relatively simple - arped/sequenced sound with delay as I get it.

But the third one "Clue Found" sounds like combination of a sample + short synth sound. Am I right here? Is it right way to go? Any info will be appreciated.


2 Answers 2


Here is some useful information about designing interface sounds for a casual game. https://sound.stackexchange.com/a/11608/1225


Definitely a synth sound mixed with a bell tree sample. Hear it on its own here.

  • Thanks a lot for prompt response, Mark! I've checked this resource in and out, looked through all major books in the field - but not too much info there. Do you know a good info source with systematic approach on that?
    – ra78
    Commented Nov 9, 2013 at 8:43
  • Well, not really sure what you mean. It's just a recording of a bell tree, possibly with some basic effects like eq or reverb mixed with a synth sound. Are you after how to make the synth sound also? Just listening again, there's also a click type sound mixed in as a third layer. Commented Nov 9, 2013 at 9:29
  • Thanks, Mark. What I mean is something like a Guide or Book or Video where major production tips for these kind of sounds are mentioned, if you know any.
    – ra78
    Commented Nov 9, 2013 at 9:42
  • 1
    Ok sure, I've never found a guide that specific for individual effects. It's really just listening, trial and error. Having said that I think a similar sound has come before here, so trawling the archives is often time well spent. Commented Nov 9, 2013 at 9:57

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Not the answer you're looking for? Browse other questions tagged or ask your own question.