Something I've been thinking about lately:
We have a vocabulary to describe what a certain composer's music sounds like. They're really into X Y Z and the do this or that dynamically etc. etc. I can talk to a client about what s/he's after in music, and hire a composer accordingly. And generally, I avoid musicians who say "I do everything" because it means they probably haven't found their voice.
I think it's harder as sound designers. Because maybe we don't have the vocabulary for it yet. Or maybe, since sound design has less rules than music composition, it's more difficult to pin down your thang as described by adherence or defiance of various rules.
For me, it's taken me a long time to pin down what my voice is as a sound designer. Not because I didn't have a "voice" before, but because the idiosyncrasies that make up the-stuff-I-like-to-do just weren't things that are easy to put into words. I've started to work it out now, but it's still kinda hard to describe. I guess my "voice' is to use silence and abstract/musical sound in a way that just barely tows the line between diegetic and non-diegetic. I use human vocals in a loosely musical way, but I try to minimize dialog. I use tonal/musical effects in a not-exclusively musical way.
So what's your voice?
Or am I thinking about "voice' too narrowly?