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A couple of good resources check out IRCAM's research on many different areas within sound/music: http://www.ircam.fr/equipes.html?&L=1 Shannon Mattern's course is thoroughly documented, a good mix of theoretical and practical stuff : http://www.wordsinspace.net/course_material/sound_space/sound_space_F05.html


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In the Industrial and EBM-scene we have DAF and Nitzer Ebb being very iconic having a sound based in pretty pure analogue synthesis. Though also avid users of the Emulator line of samplers, Front 242 too are known to us a lot of subtractive synthesis in a pretty unique way, though it's quite frankly a mixture between analoge waveforms and PCM-wave-based. ...


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You can cross Lady Gaga off your list! Utter sheep and nothing original. And Messiaen didn't use substractive synthesis. The obvious ones are: Walter/Wendy Carlos (Switched on Bach) Vangelis (highest profile being Chariots of Fire & Blade Runner soundtracks) Stevie Wonder, esp his collaborations with TONTO ELP (Lucky Man) The Beatles (Here Comes The ...


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If you're heading down the path of interactive design, you will likely not be served better than by acquiring skills in Max/MSP (or related software like PureData, Plogue Bidule etc). What you get is basically a blank canvas upon which to build, without presumption, your ideas. If you're disciplined, you can even teach yourself using the provided tutorials. ...


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An artist is an artist. Yes, you may operate equipment, which is also what technicians do. Yes, you may study or be influenced/inspired by human psychology, which is what psychologists do. But to consider an artist a technician would be a bad analogy. To consider an artist a psychologist would be a false analogy. Art is not about equipment, art is about ...


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