10

I want to tell the story from the designer perspective and I totally agree with Rene's answer. I do sound design for video games. I always prefer non-edited files even if they require some extra work. Sometimes I find a very nice sound to fit my project but disappointed to see it was ruined because somebody assumed that it is better to add some fancy FX so ...


10

Library producer here (echo collective, echo collective:fields) regarding cleaning background sounds - All background fx cleaning is destructive and alters the source in some way. The reason this step is not done is because that type of work really requires context to be done well. In other words, if you place a sound with some background wind or ...


1

In addition to the very good answers here, I'd also add that most destructive noise reduction adds artifacts at certain points within the frequency domain, and while those are imperceptible in isolation, if you're layering multiple layers together which each have those artifacts, they can add up to being quite audible on their own. For example, MP3 encoding ...


1

Go where the work is. Get any job you can at a studio or sound house even if it's not the job you want. I have seen many people make lateral moves. From driver to editor, assistant to editor, techie to editor, library to editor ... I started as a driver/apprentice. You need to get your foot in the door. You will meet people and you will hopefully impress ...


1

Most people don't make it full-time ever. Or if they make, it's a very long, stubborn and incremental process. Basically, one sticks to it for as long as it takes until one has been in the field long enough to be considered "established" (i.e. this guy/gal is really about doing sound). I think it's also a said that most (at least interesting and changing) ...


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