10

I want to tell the story from the designer perspective and I totally agree with Rene's answer. I do sound design for video games. I always prefer non-edited files even if they require some extra work. Sometimes I find a very nice sound to fit my project but disappointed to see it was ruined because somebody assumed that it is better to add some fancy FX so ...


10

Library producer here (echo collective, echo collective:fields) regarding cleaning background sounds - All background fx cleaning is destructive and alters the source in some way. The reason this step is not done is because that type of work really requires context to be done well. In other words, if you place a sound with some background wind or ...


6

Jay, Jay, Jay ... Remember when we were all "sound editors" and proud of it? Remember when that meant knowing how to cut sound FX, cut dialogue, cue and cut foley, cue and cut ADR, conform pre-dubs & stems? It meant knowing how to do it all. I now know fx editors/designers who have never cut dialogue (and don't know how), dialogue editors who can't do ...


1

In addition to the very good answers here, I'd also add that most destructive noise reduction adds artifacts at certain points within the frequency domain, and while those are imperceptible in isolation, if you're layering multiple layers together which each have those artifacts, they can add up to being quite audible on their own. For example, MP3 encoding ...


1

I would say I am a sound mixer. I have been mixing television shows for the last 8 years for a fairly large production company. While I do add my own elements into each show, the majority of it is put together by the offline editor. Then it comes to me. I clean up the narration, dialogue, add nats or sfx, mix the music to correct levels, and most importantly ...


1

An artist is an artist. Yes, you may operate equipment, which is also what technicians do. Yes, you may study or be influenced/inspired by human psychology, which is what psychologists do. But to consider an artist a technician would be a bad analogy. To consider an artist a psychologist would be a false analogy. Art is not about equipment, art is about ...


1

Go where the work is. Get any job you can at a studio or sound house even if it's not the job you want. I have seen many people make lateral moves. From driver to editor, assistant to editor, techie to editor, library to editor ... I started as a driver/apprentice. You need to get your foot in the door. You will meet people and you will hopefully impress ...


1

Most people don't make it full-time ever. Or if they make, it's a very long, stubborn and incremental process. Basically, one sticks to it for as long as it takes until one has been in the field long enough to be considered "established" (i.e. this guy/gal is really about doing sound). I think it's also a said that most (at least interesting and changing) ...


1

The quality of the convolution can depend on a lot of factors. IRs are meant to sample a space over time. With something like a synth, the change of frequency content over time would probably be less important (compared to a reverb). I have found that chopping the length of the sample to a few milliseconds (or tens or hundreds of milliseconds) can result in ...


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