I am involved with an app for the iphone in which I am doing the cut cinematics for the game. What I am quite weary about is if I should mix this like I would a film, or do I need to mix the dialogue and everything else a little louder with less dynamics due to overall gain/volume of the Iphone headphone output. Basically apply some heavier compression akin to today music. I really would hate to do that, but I do not want my dialogue to slip away from intelligibility when someone is listening to it on their speakers, I know Ill pretty much lose my BGs and most softer fx when on the built in speakers.
I have never really done a test to see where and what the sweeter levels are for the phones headphone amp.
Tomorrow I am going to export some different reference tones and dialogue at different levels to see where things fall away.
Just curious if anyone else has any experience with it.