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Andrew's user avatar
Andrew
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  • Member for 12 years, 6 months
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Game Sound Design - fast repeating guns
ah thats interesting, there is allot of sustained firing in this game with big battle ships coming to blows and my main concern is repetition. The method you described is a simple yet flexible way to deal with long sustained fire and has the benefit of what RedSonic01 says about baking in swells. Thanks for sharing :)
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Game Sound Design - fast repeating guns
wonderful insight, thanks for taking the time to give me your thoughts. For the particular project I am working on I think for now we will have to use the lopping method.
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Am I having an issue in my Mix!!
I feel they may been over dramatising as I know he has listend to the whole track a few times. This person is someone who's opinion I really trust and have done for many years, I think this style of music is just really not his cup of tea and was not being his usually subjective self lol.
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Am I having an issue in my Mix!!
Thanks Chris, some times when you work on a sound for so long even the errors can sound like part of the mix so fresh ears are always welcome :)
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Wav ADSPCM asset for game
Agreed, generally this is done with the engine or toolset.
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Whistling arrow through the air
Just added bee sound to group of arrows about to rain down, epic suggestion!!