Batch processing can only be used for certain processes. For Gain/Normalization, Batch Fades, Etc. I'd recommend Sound Forge. I've yet to find an editor since my switch to Mac as a main platform that I'm happy with.
What you need to do if you're using Pro Tools is develop a workflow that saves you as much time and involvement as possible.
One huge thing to realize is that Pro Tools has a function in Audio Suite where you can select to process it as one large file, or to process individually. This only works with certain types of processing though, as some files need to be analyzed per region (like the "Find Level" function in "Gain") and you can't automate that in Pro Tools like you can in Sound Forge.
So you have to sort it into steps based on what you can do as a batch and the most appropriate time to perform certain functions without jeopardizing the effectiveness of what is needed.
Here's an example Workflow in PT: (this might be a bit lengthy in description)
The first thing you want to do is separate all your parts to different tracks based on noise types and then run your noise reduction on them. That way you're avoiding to have to chop them all up yet again and you can run it as one big file per track if they have the same noise. Then you can chop and separate based on sibilance processing types, Sort those to different tracks and repeat the process with the next type of processing. If I remember correctly, you might be able to batch normalize, just make sure it's set for Peak and not RMS. Also make sure that you have the correct processing type set (per region or whatever they call it) and then hit ok/process.
The next thing you're going to want to do after your last round of processing and strip silence is to select all and Batch Fade.
Then sort your regions onto tracks that are named as close as possible to the naming convention you need these files named as. Ex: Dia_Duke or VO_Radio_Announcer or whatever the specs are. You're basically sorting by character (I'm presuming the game dev wants the characters name in the file so they can properly code it into the game).
Then go region by region and Consolidate (Shift+Option+3). What this will do is create a new file that's already mostly named because PT names a newly created file on a track after whatever the name of the track is and adds an underscore and a number to the end.
Then, if you require additional naming then you go file by file (I'd do this just after consolidating while the file is still selected) *Turn of Tab to Transient and Tab and Shift+Tab are your friend to jump region to region and select without having to touch your mouse. Rename (Shift+CMD+R), Then select all and Export Region Definitions (Shift+CMD+Y), Select all then Export Regions as Files (Shift+CMD+K) which will allow you to export all your cleaned up, processed renamed and trimmed files into a specific directory.
*Remember that holding down the Option/Alt Key + Clicking in Pro Tools is a "Do To All" Modifier based on what you have selected (be it track names or regions) and even works in some dialog prompts (like when it keeps asking you if you want to export the region definition for each file. Holding down Option will say "OK" to all.
All this is really is understanding your tools, what they're capable of and developing a workflow to save you time and efforts to make sure you are doing the least amount of work possible without having to repeat any efforts. Every time I have to do something I think it over and wonder how can I get this down into with the least steps possible with the tools I have. I also use a modification of this process to chop up my field recordings into libraries. Then I take them into my search program(s) and add the meta tags as a batch process and then modify them one by one as needed. It's also similar to how I do ADR Editing as well.
Someone else might have some better suggestions or modifications to this process to suggest also.
Hope this helps!