I have recently been listening to a lot of Melbourne Bounce and I was wondering how the producers of that music make the human-voice-like leads.
So I fired up my DAW (Ableton) and started synthesizing. My weapon of choice was Serum by Xfer Records because of the fact that you can import your own audio and play it back in cycles. This meant that I had to get a single cycle waveform of the sound I wanted.
WRONG: It did not sound at all how I wanted it to. Then I thought it had to be modulation that would make it sound the way I wanted. A spectrogram confirmed my thoughts. So I moved on, trying a whole new approach.
I have some glitch vocal chops which sound like the bass from a lead like that. So I dropped one on a sampler and tried different effects. The closest I got was when I used the Amp and Saturator effects that come with Ableton, plus your everyday EQ/Compression. But the problem I got was when I played for example, E3, it would be a way shorter sound than E2, due to samplers time-stretching (or rather, it not time-stretching).
So now I am back to zero and I have decided to write on Sound Design.
How are these lead sounds made? And in the future, when stumbling on another sound I'd like to remake, how do I effectively analyze the sound so I can recreate it?
Let me know if I should break this up into 2 questions or if there is any good answers on this site already (I tried searching on this site but could not find anything).
Here is a track with the sound i'm looking for: