I'm wondering if there are some standard techniques to procedurally generate basic percussive sounds like metronome like clicking sounds?
Regarding periodic sounds, I'm aware of many procedural techniques like mixing basic oscillating waveforms (sine, square, triangle, sawtooth) or frequency modulation synthesis.
Are there any similar basic techniques when it comes to percussive sounds?
A naive approach would be to generate samples based on some kind of noise (white?) for a short, limited time window like 1 ms. This of course somehow produces a percussive sound, but it doesn't seem to be a commonly used sound that e.g. old electronic metronomes are using. I'm wondering if it is possible to formalize the waveforms that are typically used on metronome circuits.