Timeline for How to make the sounds from this Donkey Kong 2 composition (Super Nintendo)?
Current License: CC BY-SA 3.0
7 events
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Jul 6, 2015 at 14:38 | comment | added | Warrior Bob | I'm not near a synthesizer to try and recreate them so can't give a proper answer, but for the pad, try a subtractive synth with a bunch of saw waves (use unison), and put a lowpass filter on them with a bit of modulation. For the humming, look into formant processing. You can make an EQ that mimics an "ooo" vowel, and put that over some sort of source sound. | |
Jun 6, 2015 at 10:27 | history | edited | Fokko | CC BY-SA 3.0 |
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Jun 4, 2015 at 9:53 | history | edited | Fokko | CC BY-SA 3.0 |
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Jun 2, 2015 at 18:20 | answer | added | Daniel | timeline score: 2 | |
Jun 2, 2015 at 13:36 | history | edited | JoshP | CC BY-SA 3.0 |
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Jun 1, 2015 at 19:39 | review | First posts | |||
Jun 2, 2015 at 13:36 | |||||
Jun 1, 2015 at 19:36 | history | asked | Fokko | CC BY-SA 3.0 |