RedSonic01
  • Member for 11 years, 7 months
  • Last seen more than 8 years ago
Canned sounds vs. ones you record yourself
5 votes

I also don't agree with this sentiment - Sound design is about telling the story and creating the emotion, especially for a show reel. I love hearing fresh and exciting newly recorded sounds but that ...

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pirate audio samples - how risky is it really?
5 votes

To change the subject a little bit more - I think the smaller SFX libraries (hissAndRoar, the Recordist etc.) are a god send. The prices are low enough it makes it easy to justify the expense to the ...

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Game Sound - conceptualizing?
4 votes

Having the animations and the visuals together at the last minute is part of the game development process. Unlike film, the idea of post production phase in the traditional sense doesn't really exist. ...

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Game Sound Design - fast repeating guns
4 votes

As with many things in sound the answer to which is better is ... it depends on a few things which is the best to go for and which sounds best. First thing to consider is fire rates and frame rates ...

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Game Dialogue Recording and Perspective
4 votes

Another issue in why a lot of games choose the close mic perspective is Localization. Localization is generally outsourced to different recording studios depending on language, and using multiple mic ...

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How do you bill for video game sound effects?
4 votes

I have done quite a few audio budgets for games and personally prefer offering outsource sound designers a flat fee for X amount of days designing sounds. This is arranged often a few months in ...

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Pushing your hydrophone to the limit
Accepted answer
4 votes

A friend of mine built a hydrophone then froze it into a lake - in north sweden. you can hear the results from here: http://www.riwid.net/works/singing-ice/

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How often do you record?
3 votes

At work we tend to try and batch all our recording during down time, these tend to be the bigger more complicated session that requires time and energy to set up and execute (guns, car drops, ...

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A desktop app that lets me search for music (in an interesting way)?
Accepted answer
3 votes

There is sound torch it sounds like the same app that you describing but this one runs on windows only. sound torch works nicely but it takes an age to create the database for searching.

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SFX Request: Russian Landscape
3 votes

Russia is pretty huge, what part of Russia are you after? I'm in finland that is also just next door but a bit further north, so if there is something specific I could help or might even have it ...

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What does it take to be a sound designer in the video game industry?
3 votes

Experience and Passion. Not necessarily paid experience, but you must be able to show that you understand how games work and how to design sounds for them. Also be able to talk about them, so play ...

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Quick Question for Console Game Audio Folks
3 votes

This does change from project to project but here is my short list of negatives: Time Constraints Tools (programmer time = ironically a time constraints too) Everything else is a mixed bag. ...

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PureData and Mobile Phone Games Sound
3 votes

I actually think that PureData/MaxMSP/SuperCollider/CSound or whichever audio programming language is really handy to know for game sound designers. And here is 2 practicle examples why :) --- My ...

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HDR AUDIO ? (in video games)
3 votes

Dice were also explaining their HDR system at GDC in 2009 I think. DICE use their own tech written from the ground up - and it's designed very much to suit their style of games. Racing games have a ...

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Foreign field audio?
3 votes

I am a Brit living in Finland working for a games company and I consider myself very lucky to be in this position. I have also lived and worked in Holland and the UK, so I know a little about moving ...

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New RØDE i16. Is it an april fool?
2 votes

"get a man bag" classic - has to be a joke ;)

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Which is more difficult to work with: linear or interactive media?
Accepted answer
2 votes

As far as sound design is concerned aesthetically I would say they are both as challenging as you make them. what I have found though is that sound design for interactive media/games as a job is much ...

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Video Editing Sound Designer
2 votes

This is interesting post and is something I have been thinking about a lot recently. I work in games which doesn't have the same 'clear' production processes (or any clear process at all come to that) ...

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Questionnaire for all levels of game sound designers!!
Accepted answer
2 votes

1.how long have you been in the video games industry and how did you get started? started in 2004 designing, programming and doing sounds for Flash games. Currently work as Audio Lead at Remedy ...

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What is your EQ tendency for augmenting vocal presence?
2 votes

I agree with @lg pushing up 8-9khz seems like you are compensating for something that is too loud in the lower frequencies. Something that I learnt at school many years ago that I feel still rings ...

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Game Audio Culture
2 votes

In my experience, it all depends on the culture of the studio, your boss and the publisher you are working for. If the project is well run and the audio department is well informed, and the publisher ...

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Honours Project / Sound Replacement For A Video Game
2 votes

Have you looked at the Source SDK (Valve softwares modding engine) - If I remember correctly there are a few maps that are freely available e.g. one of the first levels in Half Life 2. Basically you ...

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GameAudio Middleware Differences
2 votes

You may all know this already, but just bare with me and I'll get round to trying to answer the question... FMOD and Wwise are Middleware Solutions - Unity and UDK are game engines. The reason why ...

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Head in the Sand - SD Masters Programs
2 votes

Here in Helsinki we have a masters course for - Sound in New Media - to my knowledge it is one of the few if not the only masters program to specialize in interactive sound in Europe. The course is ...

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Does anyone here use Sony Sound Forge?
2 votes

I use soundforge quite alot, AFAIK it's a pretty common tool in game sound design. The reason being that you can play, edit, compare and master multiple single files, either individually or as a batch....

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Game Audio for beginners
Accepted answer
2 votes

Both AudioKinetics Wwise and Firelight's FMOD have a load of information and tutorials on websites. Youtube is one of the best resources for learning the API's too, this is what I got when searching ...

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full vehicle coverage
2 votes

Just to give you an idea of what we need for games. But first a disclaimer, all games are different and use different methods of playback, anything from static loops to granular synthesis. So the ...

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Samples of a single storm building wanted
1 votes

I was in La Porge in France last week and there was an almighty storm which I was lucky enough to record for a couple of hours, I've not listened back to the recordings yet let alone edited, but would ...

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When do you record room tone on set?
1 votes

I was just at a shoot where after the last take the director himself asked everyone to stay in place for 30 seconds for room tone - brilliant

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Film that shows progress of sound design
1 votes

there is some stuff about the breakdown of the sounds for How To Train Your Dragon here, there is some really good sections where they show scenes broken down into stems, and sections with just the ...

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