Ville Sorsa
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  • Member for 10 years, 7 months
How do I go about designing this type of stingers?
4 votes

back in the days when I started to produce my own synth patches I red many books concernin substractive synthesis. This book is by far and still very much up to date on substractive synthesis and it ...

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Free foley / sound effect sites?
2 votes

http://www.soundjay.com/ Few gigs of high quality sound efffects for free, terms of use as followed: "Sound Effects You are allowed to use the sounds free of charge and royalty free in your ...

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That deep Drone / Ambient texture
2 votes

http://hypermammut.sourceforge.net/paulstretch/

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How to make this effect in Skrillex' song
1 votes

manual chopping, gating, glitch plugins or combination of all of these.

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Specific Interface Sound
1 votes

You can either use granular, frequency modulation or substractive synthesis to create that sound. Just create a long midi note with constant tone and modulate the pitch of that tone with modulation ...

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Has anyone got experience with the Tascam DR-680?
1 votes

pretty decent and solid piece comparing to the price. Has it´s own character though and I do not like the buttons on the top, two second delay on the solo tracks, inaccurate metering and far too big ...

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best workflow for videogame localization
1 votes

change the excel script order in such way that the file name cells are in alphabetical order. make and extra cell that has numeric digits from 01 or 001 to xx or xxx and rename them accordingly. work ...

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Why does my bassline disappear in mix?
1 votes

Just make sure you have reserved appropriate space for the bass in the mix and your bass actually has some mid / hi frequencies as well. I usually have 2-3 different layers of bass in my tracks, sub, ...

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Scifi Laser Sounds - What works for you?
1 votes

Take a machine room tone that´s constant in pitch and put it to soundforge or similar sound editor. Pitch bend the sound up to down. Experiment with ricochets and flangers. Combine these to assets ...

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What do you use to upload big files on? (For Slower Internet Connections)
1 votes

Dropbox here with free 10gb account, works perfect for slower connections as it will automaticly upload the files to cloud as long as you have the native app running on the background. You also get ...

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Where are you from and what do you do?
1 votes

Hello! I´m a audio producer and sound designer, in Helsinki, Finland. Been in the audio biz for ten years and I´ve recently branched out to gaming audio. I´ve got a BA in digital audio and commercial ...

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AA Video Game Companies
1 votes

You might want to check http://www.gamedev.net forum.

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Master's Degree in Sound Design
1 votes

This one´s pretty good, located in Helsinki Finland. Nice curriculum, well educated staff, awesome facilities and top notch gear. http://mlab.taik.fi/studies/master_of_arts/sound_in_new_media/ ...

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How to make a sound soft and cartoony
1 votes

Daisy chain compress the whole lot for 50/150ms and 150/50ms, group everything to a sub master bus and add some miniscule reverb and pull the dry signal down a bit. You might also want to try a ...

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What sample rate do you use/prefer?
1 votes

Depends really what I do... If I work with music related projects my usual is the 44kHz 24bit linear wave files. When it comes to sound design I prefer the highest possible sample and bit rates just ...

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Sound Design on Tribes: Ascend - Part 1
1 votes

Sounds awesome! Really like the sounds you have created! I would personally add the "KA-pow" into the more mechanical weapons hence making the feel more powerful. Only sound I didn´t quite like was ...

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Mixing sound design with poorly recorded room audio/interviews
1 votes

Basically you have two options here. Either remove the background noise with top notch restoration plugin such as Izotope RX or add noise from the poor quality recordings to mask the fades. I think in ...

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MP3 gapless looping help?
0 votes

If your client insists on using MP3s and the game engine can handle it, you can always do a hack with two mp3s (with fade-ins and -outs) and switch them back and forth so no gap is heard in the game.

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Logic Pro - Remove Leftover Echo
0 votes

You need to be more specific with your question.

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Release mechanism for car drop session
0 votes

Ok, for those who ever might need the similar kind of mechanism, we used 70 ton crane to pull cars up to 20 meters and a Henriksen hook and a rope worked just fine. I`m sure there are similar ...

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How many of you went to school for sound?
0 votes

Did BA in the polytechnic school whith honors (international AV prodcuts), graduated in 2010.

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help me find out this "robot/inside helmet type of" voice processing
0 votes

spectral feedback delay/chorus will do just the kind of post-effect you are looking for.

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What are some curious, unusual, fun facts you know about sound? Needed for new audio puzzle game.
0 votes

Audio energy forms different kind of figures in different energy and pitch levels. http://www.youtube.com/watch?v=nO0bSSXmr1A

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How to make playing card noises sound more satisfying and full
0 votes

try using contact mics on the cards and tru to find thick, new out of the box cards with very rough surface.

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looking for a mic that would pick up the low end sound of a gunshot. so far i have a
0 votes

For low end stuff I would use close proximity micing (below the gun) either Beta-52A or D112 dynamic kick drum mics. Works every time and you´ll get awesome low end. Remember to listen and check the ...

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Sound Design course - London School Of Sound
0 votes

As everyone else here said already, the course is mainly focusing on synth synthesis and not so much on on actual sound design.

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iceberg crackling
0 votes

add some fiber or cloth tear sounds to sweeten the top end, works surprisingly well on the kind of sound you were describing

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TV Vocal Reverb Reduction
0 votes

Have you considered using acoustic blankets in the recording space

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Field Recordists: What is your post workflow?
0 votes

I think we store our recordings in dedicated raw, cleaned and post-processed file folders.

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Which stem would breathing go in?
0 votes

to separate dialogue stem track.

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