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To which I reply, "Well yes, I was responsible for all of the sound of the films that I've worked on and have done the dialog edit on every film I have a sound supervisor credit on." There are a number of times though that I haven't heard anything back when I send in a resume Herein lies the problem, as I see it. The one major part you omitted, in my ...


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My understanding of SOX is that it was implemented subsequent to the ENRON et al debacle and that it specifically regulates financial auditing compliance in public companies. It does not prevent the use of open source or freeware software. However, it is quite probable that specific companies may have implemented software installation protocol that only ...


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A lot of people underestimate the power of Linkedin. But if you build a solid profile, with links to portfolio and website you only have to find the right people in there. Joining specialized groups and taking part in their discussions is usually the easiest way.


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http://www.wreckamovie.com/ http://www.moddb.com/forum/board/recruiting-resumes


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Keep calling and emailing, managers (mostly) love people who just show they're keen. With little experience, it already proves to them that you'll work hard. Keep Volunteering when you can.. even once a week if that's all the time you have.. Don't take no for an answer basically. After all, you're offering to work for free. Getting knocked back is ...


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I would "forget" the public job advertisements and contact people directly. Even visit the studios directly, if possible. I believe that many people watch those public job postings, so they will get loads of applications, which isn't a particularly good situation, neither for the recruiter, nor the applicant. Of course contacting people directly just because ...


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you need a fairly dead space to work in with pits containing various types of surface to walk on. Foley is comprised of various disciplines - walking, clothing and artifacts. In order to be an effective foley artist, you will need a large collection of clothing materials to work with, lots of different artifacts to manipulate and make sound from, and some ...


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Apart from strictly "audio production work": • Selling sound effects and sound effects or sample libraries • Preset design for musical instrument or audio effects plug-in developers • Marketing for musical instrument and audio gear manufacturers • Renting recording gear and studio facilities • Acoustical consultation and studio design/building (but you need ...


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Well, if you're applying for a non-audio job, then don't waffle about audio too much in your application. But do make sure to talk about how your previous line of work (sound design, audio?) equipped you with considerable creative- as well as technical skills. Talk about how you learn new equipment and software quickly, your ability to navigate in complex ...


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Hi Not sure of the system in other countries, but here in the UK more often or not there are 3 members in the Sound Dept; Mixer, Boom Op and Sound Assistant. The assistant is basically a rookie boom op who routes cables, sorts maintenance, hands out headsets to director etc, but also gets experience on the pole grabbing "off lines" and dialogue that the ...


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Hi Rreider, I don't work in LA or the US for that matter. My experience (Europe) is slightly the same. Credits are sometimes a thing to take care of yourself, especially on IMDB. Most of what I've done is on the list, but with some films I'm not on the credit list, although I made a substantial contribution. Mostly I add my work to IMDB when the production ...


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Mandy.com would be your best bet bro.


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I would suggest looking on forum's and websites for Indie films and offer your services to people making the films. Or websites like Mandy- a job posting website- you often get people looking for voluntary sound designers on there.


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The music engineering world is very different from a technical standpoint because the music usually stands on its own, giving the engineers, producers and artists free reign (more or less) to make choices without penalty. On the other hand, film and game sound design must work harmoniously with visual elements to tell a story (as Hubert described above). It'...


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light spoilers ahead for We Own the Night, Inglorious Basterds and Michael Clayton ahead Be careful not to get too lost in the technical details. Be mindful of the overall purpose of the sound design. I brought this up in another question a couple years ago... the movie, We Own the Night, starring Joaquin Phoenix and Mark Wahlberg has a very compelling car ...


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Hey Larissa, In my last semester at USC (grad program), I did an internship at Danetracks, Dane Davis' sound company (Supervising Sound Editor on The Matrix trilogy, Ghost Rider, and Riding Giants amongst others). It was definitely an interesting and fun experience and you can learn a lot there. If you go to Danetracks' website, there's a link to the ...


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I know what the Sarbanes-Oxley Act is, only because my last job was doing audio for a company that built web based compliance and ethics courses for corporations. The little bit I remember of it has to do with e-mail correspondence, record keeping, etc. I really don't remember anything about open-source and freeware software. Do you have any specific ...


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I wrote a blog post on that exact topic. It's an in depth look at breaking in based on my experiences and many others that gave me tips along the way. Here is a link. Please comment on the blog if you found it helpful. It's nice to hear that the posts are making a difference :) http://www.aaronbrownsound.com/advice-how-to-break-into-the-professional-audio-...


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Networking with sound designers is a necessary step. It gives you an opportunity to learn much more about the industry, it gives you some free experience, and you make good friends. BUT! Don't only speak with the sound people. Go out and meet the game designers themselves. My current work was the result of attending the "Boston Unity Group" meetings. I ...


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