Go to Devices/Device Setup then under VST Audio System on the right side of the window Tick the option underneath ASIO Driver that says release driver when app is in background... ;-p that worked for me.
I had the same problem with my Mbox 3 pro, and concluded that there's a conflict between drivers when you use your interface for both windows and your DAW. Install the original drivers, try disabling your sound card as the default audio device in Windows (just let the Windows sound card as your default one) and use it only with your DAW.
I know I'm a little late here, but I just ran into the same problem and was trying to find a solution. It turns out that I was pumping a stereo signal into a mono input and then listen to the stereo signal mixed from that, which created that 'half' sound. Be careful with the type of cable you're using to split the signal. Some of those 1/4" splitters only ...
I solved this by making keyboard it self is the only output device, Synthesia will use the synthesizer in the keyboard which is a hardware thus is faster. and u will hear the sounds on the Keyboard speakers.
No delay at all.
I recommend Stream what you hear 1.4
Simple stand-alone App that does what you need and streams to devices and over Http. Just download and install it and then right-click the tray icon to choose your target network output device (it has to support upnp/dlna). Watching YouTube videos could be difficult though, because the audio is extremely delayed this way ...
These things are usually due to a process with higher priority kicking the sound recording process off the CPU for long enough to drop a buffer. On Windows, I have heard this usually being the result of the wireless driver, which for some insane reason has a very high priority. You basically need to ensure your soundcard is running at the highest possible ...
The gm.dls file is typically located in C:\windows\system32\drivers.
However, the file gmreadme.txt right near it says:
The GM.DLS file contains the Roland SoundCanvas Sound Set which is
protected under the following copyright:
Roland GS Sound Set/Microsoft (P) 1996 Roland Corporation U.S.
The Roland SoundCanvas Sound Set is licensed under Microsoft's
I've altered a program found on internet and created WLStream. It enables you to stream audio from a Windows output device so Pulse Audio will be able to play it back on a Linux host. The communication between the two is done with plink from Putty. There's a delay in the audio stream caused by the network, I'm sure if you alter the privilege on the TCP ...
SureLog can record either continuously or in hourly sections and can name the files according to the date and time. It is actually designed for recording radio output. More information can be found on the site.
(For those on a budget, there is also a gratis version avaliable.)
Pretty much any DAW or audio editor will let you insert markers on the fly during playback, and you can reposition them with sample accuracy. Off the top: Reaper, Ableton Live, Wavelab, Nuendo, ProTools, Adobe Audition, probably Audacity. Some programs make working with markers a pleasure, others are more awkward.
Set yourself up a master group channel in Cubase
Route everything into this before routing that to your output devices channel
The master group channel now becomes the max level output of your mix, and the output device channel can be used to control actual volume
Standard practice, whatever type of audio interface you have
So, I figured it out, pretty dumb mistake but it might help people down the line. The issue wasn't the recording, but the playback. I for some reason had a setting enabled in my Realtek Audio manager that had all of the output audio set to "Sewer Pipe", thus causing the echo. When I disabled that, it sounds fine. Cheers.
Virtual Audio cable (with some configuration) lets you separate channels based on digital sound source.
Note: This has not been updated in a couple years so it might not work on 10.
Virtual Audio Cable
I'm unable to comment, so I'm giving a few suggestions here:
Most importantly, my first suggestion is that this be migrated to SuperUser as that is a much more appropriate place for this question.
I would suggest reinstalling your drivers, in addition to making sure they're up to date. If that doesn't resolve the issue, it may likely be an issue with your ...
Doubt you could do this over a network, and it certainly wouldn't be easy, especially when the phone comes into play. However, using any basic hardware sound mixer, you could take the output from the three headphone jacks on your three devices, mix them to taste, and listen over your headphones.
You could do that whith some dynamic Compressor audio plug-in. We name this technic "ducking". When You are speaking, the signal of your voice triggers the compressor which (correctly set) lower the level of the music.
I don't know stand alone plug-in which works on Windows, but that surely exist.
Actually, there is already a preamp stage of sorts in your signal chain in your PC's in-built MIC IN (I assume you're using mic in, and not line in, right?). In-built sound inputs, however, are usually pretty poor in quality - noisy, not much gain, etc.
Another potential problem in your signal chain could be the XLR-3.5mm cable connection. The output of ...
You do not provide enough information here to answer directly. What are you planning to use as your interface?
If all you have is a 1/8" consumer mic input, you are going to need to use a pretty heavy pad and run the tape out in to the mic jack, but it will be non-ideal.
If you have a consumer line input, then the tape may work directly, I forget if ...
I know the sdks of JUICE and libvlc can do it. The ffmpeg and vlc binaries can render as well using cmdline. The klite binaries i believe can do it too.
Any one of these are integrate-able into windows playback/recording or even the explorer shell too.
It's likely to be an ASIO driver problem. I was having a sound issue a couple days ago with FL Studio and all I needed to was toggle some of the settings.
i found the solution for my problem with the video below, it's for FL Studio but if you imitate the instructions on Cubase you shouldn't have a problem. Let me know if you figure it out or not, i dont ...
I dont use Cubase but if its like other DAW's the problem is most likely this,
Generally when a new track (or project with new tracks) is added to a DAW (at least in digital performer) its muted and set to the default input. You have to select the input for the track (in your case the CAD) and un-mute it to hear it. Most DAW's allow you to set up a default ...
There is in fact another solution that I'm about to try. It's called Coperlan Manager, and you can find it here : http://www.copperlan.org/index.php/download
Works on mac and windows, and it appears to be driverless.
Apparently super simple, cross-platform software for midi over ethernet, with no extra hardware needed.
Use VB Cable.
I had the same issue, and could not seem to get my audio apps to record what I'm hearing in windows. This driver installs a new input/output which you can use to capture the audio playing.
Works like a charm!
If you want to hear what you are recording in windows through your speakers, set 'Listen to this ...
There is also another option (I am using Cubase LE AI 10).
Go to Studio -> Studio Setup.
Then in the devices list choose the driver you are using (On my computer it is Generic Low Latency ASIO Driver) (1). Next click in the right panel on Control Panel button (2).
In the new window UNCHECK option "Allow ASIO host application to take exclusive ...
I finally found solution for this that works and it's free (open source). You can even hear the audio source from three different audio outputs.
My hardware setup:
PC with Realtek Audio (Windows 10)
Two LG Displays connected with HDMI
What I wanted is that the audio will come out from both displays. Unfortunately Windows 10/Realtek Stereo Mix "...