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Speech is anything but "well-rounded". Vowels start at the vocal cords with basically the most overtone-rich signal possible, a pulse train. If you look at the frequency content of such a pulse train, the Fourier transform domain actually also shows a pulse train with (constant-peak) pulses at the multiples of the fundamental frequency. This is the "...


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When working with plugins, it might make sense to try working with 96kHz as sample frequency rather than 48kHz (or 88.2kHz if you are sampling for CD). The kind of filter envelope processing a vocoder does will generally cause frequency bleeding, and a digital synth will often provide waveforms anyway that aren't quite properly lowpass-processed with ...


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Just me, but I tend to go to vocoders when I want a Dialog Effect (like something special for a mechanical character). I think it's a leftover from the days of the original Battlestar Galactica and the vocoded Cylon voices which I thought were AWESOME as a youngster. Convo I tend to use for SFX more, and specifically interesting ambiences. On one animated ...


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