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6

I use MPEG Streamclip from Squared 5. It's free, and it transcodes just about everything out there.


4

In general, the creator of a video can choose any combination of video-quality and audio-quality. In practice, persons who know what they are doing, and also the automatic engines of YouTube (facebook should be similar) that create different quality versions of the same video, have profiles, where the quality of video and audio is linked. So yes, higher ...


4

Mp3 is audio only. The file extension can be virtually anything; if it's recognized as an extension known by Windows the associated program will be used to open it. The program will usually then read the file header to determine what file it really is, regardless of the extension. If the format can be read by the application it usually opens it just fine. ...


3

Depends... If it's a track played by humans then unless they played to a click then it's unlikely the BPM is consistent because people will fluctuate tempo. Obviously the best will fluctuate only microscopically but fluctuate all the same. However it's electronic then the BPM is (likely) to be consistent. Therefore what happens isn't that it suddenly goes ...


3

Crediting never gives permission to use anything. If the creator does not say anything in the description, or does not provide a creative commons (CC) or similar license, you need to reach the creator, tell about your usage and obtain a written permission. If you can't get this permission, you cannot use that work. If you use the videos for a portfolio, ...


3

I find what coaxmw says to be true when I don't have a lot of music, so with primarily voice over. Regardless of Lufs and other standards for loudness, you should be mixing/leveling with your ears not meters. Have you calibrated your speakers and tuned your room acoustics? If have a monitor setting for commercials and another one for 'softer' material. Do a ...


2

Look into the Avid webinars. They have a good number that are focused on post-production work. The ones w/ Scott Weber are particularly good, they just released a new one called Creating the Indie Film Soundtrack. It comes w/ a downloadable session, and it's all free (just requires registration).


2

There aren't really an "correct" levels for the web. I will usually make the web version of commercial hit around -16 to -18 lufs throughout the spot with peaks around -2dbfs. It seems like most other ad mixers are in that area as well That is just ballpark though, it really depends on your program material.


2

You need to check the license for the clip. If they are not Creative Commons licensed then it's probably a good idea to get in touch with the creator for permission. If you've not started on anything though it is going to be easier to just pick CC licensed work from the start (of which there is plenty). You can also search by license on Vimeo in the ...


2

I would go with the clapper method, I have been using it for some time and never had an issue with it. As mentioned it will drift over time but this depends on clip length. Movies and the such typically contain short clips so the drift wont be a huge issue. If you are shooting something like an interview that may just be one long running shot you may notice ...


2

I just use Quiktime Pro and force the outpot to Motion / Photo JPEG since it plays nice with ProTools, but retains higher quality than DVNTSC. Works simple enough for me when I'v got everything under the sun between H.264 and ProRes. For me, retaining exact 1:1 fidelity isn't that important to me - te slight inherent 'lossy' quality of PJPG is't that ...


2

The TV needs an actual video source to be detected. Simply terminating the input doesn't count. You need a video signal that has all the synchronization signals (which are detected) but the picture area is simply black. In video production this is called a "black generator". This is typically an expensive piece of broadcast gear. But, because analog ...


1

There is no way to do what you want. Human voice, no matter what voice timbre people have, is pretty much in the same frequency range. That said, you can at least filter out some of background noise by equalizing out frequencies that do not occur in human voice. There is a good article on voice frequency on Wikipedia: https://en.m.wikipedia.org/wiki/...


1

if you have two persons in the interview, hire a boom operator with experience. she or he will handle the audio side and you can focus on the interview.


1

The H5 has an option to have the DB cut down from the line out out to the Camera, you can find this in the manual or on the Zoom YouTube channel for the H5


1

It's not a good idea, because the levels on both the line output and the headphone output are much too high for the camera mic input. If you were to turn the volume down on the headphone output, you'd probably end up with a lot of noise on the camera recording. What you really need here is a line-mic attenuator cable. This is a cable (or adapter) that ...


1

Sounds like you could benefit from a pre-amp of some sort to between the microphone and your camera. Your camera most likely takes a line level signal into the Aux jack. Here is an example of one way to handle your issue: The Saramonic SR-AX107 It will take the microphone and provide enough gain to get the signal up to line level. I can't vouch for the ...


1

What type of cables are you using to connect your audio interface into your camera? Does it support TRS? TRS cables generally do a great job of eliminating noise. The issue could range from gain staging (input on camera is too high), cable selection or it could be that the camera itself has a high self noise ratio.


1

As leftaroundabout said, use ffmpeg (or avconv - the one is forked off the other). It is command line based, which makes it useful for batch operations. On my Linux box the batch command would be something similar to: for FILE in *.mp4 do ffmpeg -i $FILE $FILE.mp3 done Use the -c:a copy option if you just want to strip away video and use the audio codec as-...


1

here are a few clues : as your protools rig and the camera do not share a common clock reference, their respective speeds will slowly drift and you will notice that on long takes, even if you sync their starting point, they will end slightly out of sync on the editing software timeline. the easiest workflow in your case, because it doesn't require any ...


1

Asked an editor friend of mine and said it's probably sync tones (not just pops) which some production outfits use instead of a pop when a video fades from black (aka first frame is a black frame). The end of a tone is the first frame. They do this because some amateur audio guys still don't know how 2 pops work and end up starting the audio immediately ...


1

Take a look at a selection of promo videos - there are as many approaches as videos, some trying to have the vocals punch through a mix, some that want to make music the forefront at all times etc. If Pledge have specific levels, you should use theirs, but you will find that there is no standard in this area so go with what feels good to you.


1

You can try Video4YouTube, it is free extension for Sony Vegas Pro that "automatically determines the best render settings depending on the current project template"... For audio, it uses AAC codec with 128-224 bitrate 48kHz video quality doesn't matter (you can choose the lowest quality)


1

Price it per sound effect (individual variations are also individual sound effects), multiply by the amount of sound effects to get the sum. Couple of grand is not an easy price for only those sound effects that you mention, unless the game is publishable and the developers have an idea of how much revenue it may generate. It may be too large price for the ...


1

Can't you just ask them to print you a 24 FPS version in every version they send you? sort of like for a 3d film only receinving one "side" of the stereo image for the workprint. Basically every other frame, I can't imagine much of a sync difference between 24 and 48. quarter frames are high enough resolution for judging sync in my opinion, beyond that ...


1

Hola Marcos!!! es bueno saber que tambien hay mas mexicanos que comparten el gusto por el diseno en audio. Al igual que tu yo estaba buscando escuelas que impartieran algo relacionado con diseno en audio y lo mismo trate en VFS pero es extremadamente caro pero su bolsa de trabajo es increible y es lo que vale la pena. Creo que la mejor escuela y el mejor ...


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