3

I would recommend using square and saw waves detuned with some unison. I recommend you start with massive but serum is better if you have it. Modulate the wavetables in bend+/- or bend plus or bend - if you don't know what this is, read the manual or google it. This will add movement I recommend to synch this modulation. Add an extra oscillator to taste for ...


3

I have been slowly delving into reaktor over the past year or so and I am finding a ton of great resources here. adsrsounds.com Also, I am reading Designing Sound by Andy Farnell. It is using Pure Data, but a lot of the same principles apply. Good Luck!


3

There are some good basics on youtube if I remember correctly. The big thing really is remembering there are two types of data, numbers and audio stream. If you want to use audio to say... change the frequency of a filter you have to put a converter between the two. Other than that if you know the principles of cv and gate (cv being pitch, gate being on....


3

Personally, I've often found that the manuals for many sound boards can be pretty instructive in terms of explaining what controls do and what the proper use of them is, at least as a very basic introduction, though the quality does vary from manufacturer to manufacturer and based on if it is a more entry level board or a higher end professional targeted ...


2

You can make your own. Take any single professionally recorded audio source you can find and mess with the EQ at random. This will be your "bad" and the actual recording will be your "good". EQing is really something you are best to learn by feel. Get some good audio tracks that are just an instrument or just a vocal or just speaking. If they are well ...


2

There are too many different aspects to sound engineering to cover in a single tutorial. Having said that, there are numerous resources that can help you along the way. For recording, a great, free resource is Brandon Dury's book: Killer Home Recording. There are also numerous videos on youtube touching on subjects such as room acoustics, standing waves, ...


1

The mix alone is only a small part of the process: dialogue cleaning, adr, sound design, foley etc.. being the bigger part of the process. a lot of these things are kind of "self explanatory" if you watch a movie that you like (soundwise) and analyze it. you will probably not know if they used 12 or 120 tracks but you can certainly hear that certain ...


1

A sound design tutorial would be great! First, I would go over some basic audio theory, and review waves, frequencies, etc. Depending on the DAW you will be using, I would go over the Digital Signal Processing tips as well. Talk about some good sound design plugins, and which combinations of plugins work best for creating certain effects. You could include ...


1

http://www.soundonsound.com/ has an archive of before and after files for a wide range of instruments and voices in their mix rescue section There are also forums where persons give stems foe a mix and others uopload their mixes . You can learn a lot from that experience


1

The best way to start is to read the basics on Nils Liberg site (http://nilsliberg.se/ksp/scripts/tutorial/) and follow VI-Control Kontakt Scripting section of their forum (http://www.vi-control.net/forum/viewforum.php?f=65) Cheers, Luca


1

Another good beginners resource is: http://www.nilsliberg.se/ksp/scripts/tutorial/ Or from NI themselves: http://www.audiotek.cz/produktyATK/ni/kontakt3_p2.pdf Or http://www.soundonsound.com/sos/jul10/articles/kontakt1.htm Or http://www.askaudiomag.com/articles/introduction-to-scripting-in-kontakt-part-1 I'll stop at this point, but a bit of a basic ...


1

Tutorial 4 & 5 have been up for awhile. http://interactiveaudio.wikiaudio.org/how-to/javascript-variables-primitive-data-types-part-1/ http://interactiveaudio.wikiaudio.org/how-to/javascript-variables-primitive-data-types-part-2/


1

I am not aware of any tutorial but here are my two cents, for what it is worth. There are many things to consider when creating ambience for a scene. Obvious things like geographic location, weather, time period, time of day, interior, exterior,and of course film or TV genre. Finding the right size tracks, whether that means the size of your tone, crowd, ...


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