4

In addition these spectral characteristics for clicks/pops, in your audio, localize some of your pop/crackle sounds by ear and scrub over them in the timeline, while looking at the spectrogram. You'll soon be able to pick out the anomalies visually. You may also need to tweak your "spectrogram" view settings to show these artifacts more clearly.


4

Audio sampled at 44.1 kHz (like normal audio CDs) can in theory contain content up to the Nyquist limit of 22.05kHz. However, you need a filter to remove all content above that limit, otherwise it folds back into the hearable range: you hear this as aliasing. A perfect, theoretical filter would remove all content above 22.05kHz and leave everything else ...


3

Welcome to SD. I think you might be placing too much importance on what this can do for you. Looking at what you have there, a lot of the noise floor is just broadband noise, I assume that came from the transfer medium. Clicks will show up as vertical lines when zoomed in, but pops and crackles are less easy to spot - especially amongst all that noise. I ...


2

They may be somewhat expensive, but I could never live without them. I've gotten more sounds out of, say, GRM Freeze than just about any other plug-in I own (and I own quite a few), and while I haven't quite fallen for the new spectral tools, classics like GRM Delays, GRM Doppler and GRM PitchAccum are, to me, indispensable. I also really like their Bandpass ...


2

They are expensive, because they're a rarity in the plug-in market. I.e. it just happens to be that they've got a set of plug-ins that barely anyone else has considered replicating or just hasn't done it as well as the GRM plug-ins (there are some plug-ins that may be "sort of" the same, but not the same. The Michael Norris plug-in pack is exceptional in the ...


2

I echo (LOL) Tim's recommendation but also suggest the use of Crystalizer after using an LFO. Available for Logic Pro. I also recommend warping and oscillating the pitch a few different ways and then running it through the LFO and Crystalizer in layers at different settings. It should give you a less electronic and more natural thick bubble sound based on ...


1

You probably already thought of this, but if there is a common sound/signal frequency wise, simply taking the average of all the FFTs will attenuate the uncommon parts, while the common part remains roughly the same level. The spectrum plot below illustrates that - in the center section you see an average of that period. The lines (the common signal) ...


1

GRM Tools' price is based on provided value more than anything. It's not you, they are expensive. Much like Waves, they are standard in the industry's toolset. Unlike Waves they don't do promotions every other week. I find GRM crashtastic.. for that alone they should cost less. Very difficult to find equivalents.


1

I've got to agree with the consesus here, and say that they may be expensive, but they are worth it. They can give you the ability to create some truly unique sounds that can not be created using other plug ins. Their unique take on the automation settings as well deserve a mention here too, as they make it so easy to glide between snapshots and create ...


1

if you use multiple short grain delays you'll get exactly what you're looking for. https://soundcloud.com/standingwave/everyday-06-23-13-voice-vocal all the sfx during the first half were multiple short delays with high feedbacks and varying grain size settings.


1

I'd try some grainular fx. GRM Shuffle would get you there or the Grain Delay stock in Ableton.


1

I would go for Native Instrument Vokator, I never found anything better for processing voice. Such a shame this piece of software was abandoned.


1

My absolute, all-time, mega-mega favourite thing to do to voices is to run them through Waves' UltraPitch 6-Voices plug. Pitching waaaay down or waaaaay up and then playing with the formant regions is probably the most fun thing in the entire wide world. It doesn't do spectral stuff, but if you layer the messed up stuff in under the "Clean" stuff you'd be ...


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