Hot answers tagged

4

Your interpretations of the examples make sense to me. I think sound can carry spatial information (we can usually tell where a sound comes from, and in what kind of space it is), and vision can carry time information (all movement indicates time). But i think the way we use our senses is the cause of the bias that Chion speaks of. For example, if we hear a ...


3

Take a look at Manic, a free VSTi that seems to do just what you are asking for: Description from website: manic is an 8 slot random sample player where you decide the samples, but manic decides when to play them. Samples are triggered according to their probability, on a tempo sync pattern. Also allows for randomising of volume, pitch, pan, delay,...


2

With only two speakers, HRTF is pretty much your only option. The positioning of sound is perceived due to the way that the placement and shape of your head and ears impact the sound that your eardrums pick up. Without having an actual speaker in the general proximity where you want the sound to come from, the only option is to attempt to alter the sound ...


1

Absynth's Aetherizer effect module is a Granular effect module that can has a lot of these features including randomization and Surround Panning. You can assess whether this will work for you, but some features include: Predelay: 0.1-500ms, Random Rate: 20hz - 1000hz (E.g. @20hz a whole 1 sec sample will be reconstructed with 20 grains), Random Duration 0 - ...


1

The only real-time plugin that would come even close to what you're wanting would be a granular plugin. Granular plugins give you the ability to modify the cycling speed and randomization of each grain, unfortunately, I do not know of a granular plugin that lets you independently choose the pitch of each interval. This may be something you have to do ...


Only top voted, non community-wiki answers of a minimum length are eligible