How to make money with sound design.
This is your competition:
Everything you ever needed to know, right here:
I have some strong feelings on this topic, so apologies in advance for the longish post.
Here's how I organize my audio files: I don't! Before you throw up, let me explain…
What I mean is that I don't sort, file or otherwise organize my audio files into folders in my operating system. Not at all. My entire working sound library is nothing more than ...
It's an all around good (starter) library - while some stuff is canned since it's been around for so long, it has decent variety and there's a few gems in there. The content is by Dan O'Connell, as well-known for his Foley work as John Roesch. But like I said, the set's been around for a while so it's slightly dated/canned and doesn't quite have the ...
I agree with @tim that normalizing depends on content.
I've written up what I call a "style sheet" for our team. It's guideline of how certain effects should be normalized. It's not rigid, purely a starting point, but is something like this:
Specifics: -10 to -3 dBFS (door knob
moves on the low side, gunshots on
the high end)
Atmospheres: -12 to -8 dBFS (...
I've experienced this many times and I'm afraid you're kinda out of luck re. automated removal of identical recordings. Since both the filename and description / metadata are both unique, there is no way for Soundminer to identify which ones are the same. Your best approach (should you even choose to undertake it) is to delete already existing ...
The iFX series by Zero-G is also very useful
I'd prefer to have it just chopped into sections 4-5 minutes long and have them labeled a,b,c,d,e etc. It makes it easy to import a short section when you only need 30 seconds of ambience but then you can piece them together if you need long sections.
Basicaly, You can go three ways from here. Samples, soundfonts and plugins.
Samples are prerecorded sound files (*.wav most commonly) You can use in your productions. 90% of drums in electronic music is sampled
for example. But not only drums. There are whole genres that are very
sample influenced, such as hip-hop in general, early drum and bass,
jungle or ...
Well, I found the solution in another software named "Sound Forge Pro v10".
File > New >
Select "Surround 5.1" or "Surround 7.1".
In that page you will see 6 or 8 rows. Drag&Drop your files in these rows.
After that you can change the default channel assigned to row by clicking on the numbers at the top of right-side.
Finally save the result ...
Hey, a fellow Australian sound editor. First up Rabbit Ears Audio have a bunch of tank libraries. You can buy them separately or in a bundle here: http://rabbitearsaudio.com/rea005-military-vehicles/
Are you in Victoria per chance? I was actually out at a track that has WW2 era Centurion tank. Though the Rabbit Ears library doesn't any recording of the ...
Kalimba (I referenced the Korg M1 Kalimba)
All those new Bass/Deep/Garage/UK House artist feature a lot of FM synthesis sounds. So it might be a FM recreation of the Kalimba or other Woodblock Instrument.
On the other hand, since Clean Bandit consist of a DJ/Producer + 4 String Players it might just be a real Kalimba.
Who knows how exactly they made it, ...
Two resources to try:
Ann Krober at Sound Mountain. She oversees a vast library of sounds that may or may not include playful elephants.
The Macaulay Library. From their site:
The Macaulay Library is the world's largest and oldest scientific
archive of biodiversity audio and video recordings. Our mission is to
collect and preserve recordings of each ...
I'm certain it's a scam, and advise running the other direction immediately:
The website name alone is very suspect
"blog" posts on his site about his gear and DSLR shooting, are just a series of copy-pasted technical data with no opinionated and articulated details (e.g. not "taking the talk")
Zach King has no IMDb listing (especially so with how much ...
I feel the agony of Internet Human. However, perhaps Matt is just a very enthousiastic sound recordist.
@Matt: can you explain the setup for this project of yours? The way you're 'selling it' now doesn't invite me too share any sounds with you.
How will you manage the upload of copyrighted/commercial recordings?
Will you be making money and how do you plan ...
Rule of thumb : if its sample-based(*), no, unless you load your own samples.
(*)That's any sampler, rompler, drum machine etc
If its purely synthesis (normally anything with a 'simple' fixed waveform selector, or a draw/generate-your own waveform tool) then youn should be okay.
If its not obvious, consult the EULA, and if thats not enough, contact the ...
The Boom library "Sci-fi" and "interface" could help you. As always their sounds are really great, well classified, good metadata for Soundminer, they always give a bunch of sounds which is good to avoid to have the same repeteting sound. You should take a look at.
This may be of more interest to sound recordists/designers than archivists. One consideration is the location you have available - most serious gunshot libraries are recorded in quiet open locations, especially to get nice distant recordings that are very useful. If you've got the guns though I' sure someone here is interested, and you would be sure to get ...
Not free, but our individual download site has a waveform viewer: http://download.prosoundeffects.com There's also a "Sonic Search" function that looks for tracks sonically similar to a particular YouTube or Soundcloud track. It was originally designed for music, but it might give you some interesting results for sound effects too. Click the up arrow in ...
It might be "legit", but it's pretty obviously not (copyright-)free for others than some sort of non-profit hobbyists.
The net is full of sites with "Free SFX" and this site might be a collection of those, aimed at some hobbyist movie makers. The licenses for these "Free SFX" are generally for non-profit use only and the maintainer usually does not take any ...
Blastwave FX has a collection of "Power Packs" priced at $25 each - I believe there are a total of 16 individual packs, each with various types of human elements - coughing, laughing, eating, moaning and groaning, children, babies, etc. May be what you're looking for.