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Some links: http://www.jetstreaming.org/2011/09/30/selling-sound-effects-how-to/ How to make money with sound design. This is your competition: http://www.sounddogs.com/ http://www.soundrangers.com/ http://www.airbornesound.com/ http://designingsound.org/sfx-independence/ http://www.sound-ideas.com/ http://www.pond5.com/sound-effects/1/*.html http://www....


4

Everything you ever needed to know, right here: http://designingsound.org/2010/12/frank-bry-special-methods-of-a-metadata-madman-part-1/ http://designingsound.org/2010/12/frank-bry-special-methods-of-a-metadata-madman-part-2/


3

http://www.affordableaudio4everyone.com/Affordable%20SFX%204%20Everyone/HudMenuInterfaceToolbox.html or http://www.ueberschall.com/de/product/162/Future-FX;jsessionid=z2l2yv6mqafztz7eqm8jo2gd or http://library.empty-sea.com/product/ui-one The iFX series by Zero-G is also very useful


3

I agree with @tim that normalizing depends on content. I've written up what I call a "style sheet" for our team. It's guideline of how certain effects should be normalized. It's not rigid, purely a starting point, but is something like this: Specifics: -10 to -3 dBFS (door knob moves on the low side, gunshots on the high end) Atmospheres: -12 to -8 dBFS (...


3

It's an all around good (starter) library - while some stuff is canned since it's been around for so long, it has decent variety and there's a few gems in there. The content is by Dan O'Connell, as well-known for his Foley work as John Roesch. But like I said, the set's been around for a while so it's slightly dated/canned and doesn't quite have the ...


3

I'd prefer to have it just chopped into sections 4-5 minutes long and have them labeled a,b,c,d,e etc. It makes it easy to import a short section when you only need 30 seconds of ambience but then you can piece them together if you need long sections.


3

Basicaly, You can go three ways from here. Samples, soundfonts and plugins. Samples are prerecorded sound files (*.wav most commonly) You can use in your productions. 90% of drums in electronic music is sampled for example. But not only drums. There are whole genres that are very sample influenced, such as hip-hop in general, early drum and bass, jungle or ...


3

Well, I found the solution in another software named "Sound Forge Pro v10". Steps: File > New > Select "Surround 5.1" or "Surround 7.1". In that page you will see 6 or 8 rows. Drag&Drop your files in these rows. After that you can change the default channel assigned to row by clicking on the numbers at the top of right-side. Finally save the result ...


2

Hey, a fellow Australian sound editor. First up Rabbit Ears Audio have a bunch of tank libraries. You can buy them separately or in a bundle here: http://rabbitearsaudio.com/rea005-military-vehicles/ Are you in Victoria per chance? I was actually out at a track that has WW2 era Centurion tank. Though the Rabbit Ears library doesn't any recording of the ...


2

Kalimba (I referenced the Korg M1 Kalimba) All those new Bass/Deep/Garage/UK House artist feature a lot of FM synthesis sounds. So it might be a FM recreation of the Kalimba or other Woodblock Instrument. On the other hand, since Clean Bandit consist of a DJ/Producer + 4 String Players it might just be a real Kalimba. Who knows how exactly they made it, ...


2

There's a database of elephant sounds at http://www.elephantvoices.org/ and you could try The Elephant Listening Project: http://www.birds.cornell.edu/BRP/elephant/


2

Two resources to try: Ann Krober at Sound Mountain. She oversees a vast library of sounds that may or may not include playful elephants. The Macaulay Library. From their site: The Macaulay Library is the world's largest and oldest scientific archive of biodiversity audio and video recordings. Our mission is to collect and preserve recordings of each ...


2

The Boom library "Sci-fi" and "interface" could help you. As always their sounds are really great, well classified, good metadata for Soundminer, they always give a bunch of sounds which is good to avoid to have the same repeteting sound. You should take a look at.


2

I'm certain it's a scam, and advise running the other direction immediately: The website name alone is very suspect "blog" posts on his site about his gear and DSLR shooting, are just a series of copy-pasted technical data with no opinionated and articulated details (e.g. not "taking the talk") Zach King has no IMDb listing (especially so with how much ...


2

I feel the agony of Internet Human. However, perhaps Matt is just a very enthousiastic sound recordist. @Matt: can you explain the setup for this project of yours? The way you're 'selling it' now doesn't invite me too share any sounds with you. How will you manage the upload of copyrighted/commercial recordings? Will you be making money and how do you plan ...


2

Rule of thumb : if its sample-based(*), no, unless you load your own samples. (*)That's any sampler, rompler, drum machine etc If its purely synthesis (normally anything with a 'simple' fixed waveform selector, or a draw/generate-your own waveform tool) then youn should be okay. If its not obvious, consult the EULA, and if thats not enough, contact the ...


2

Sounds like a guitar sample with some filter. You can try to take a acoustic guitar vst or sample and combine it with a low pass filter. DSK AkoustiK GuitarZ should be pretty nice for that :)


1

i just put up my own free library, with some gui & button sounds: http://www.nilsmosh.com/sample-libraries , happy if you can use it for your project!


1

Friendly greetings Simon! Beyond a sample library, what about a dedicated tool to create UI samples? It's not free but I encourage you to consider the productivity and/or fun you might experience with Soundmorph's Galactic Assistant, it's an app designed to make UI sounds (marketed as being futuristic, but not limited to that): http://soundmorph.com/index....


1

I found some walla/crowd sounds on soundsnap.com. They are titled Urban... You can easily tell what they are saying though so I am not sure if that is what you are looking for but those are the best I can find. -Hope this helps.


1

This may be of more interest to sound recordists/designers than archivists. One consideration is the location you have available - most serious gunshot libraries are recorded in quiet open locations, especially to get nice distant recordings that are very useful. If you've got the guns though I' sure someone here is interested, and you would be sure to get ...


1

Not free, but our individual download site has a waveform viewer: http://download.prosoundeffects.com There's also a "Sonic Search" function that looks for tracks sonically similar to a particular YouTube or Soundcloud track. It was originally designed for music, but it might give you some interesting results for sound effects too. Click the up arrow in ...


1

It might be "legit", but it's pretty obviously not (copyright-)free for others than some sort of non-profit hobbyists. The net is full of sites with "Free SFX" and this site might be a collection of those, aimed at some hobbyist movie makers. The licenses for these "Free SFX" are generally for non-profit use only and the maintainer usually does not take any ...


1

I think Blastwave FX has a period combat and also Boom Library.


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Blastwave FX has a collection of "Power Packs" priced at $25 each - I believe there are a total of 16 individual packs, each with various types of human elements - coughing, laughing, eating, moaning and groaning, children, babies, etc. May be what you're looking for. http://www.blastwavefx.com/Humans/c66/index.html?osCsid=7gk1jg6ar9plilidob33gtt4r2


1

I'll also recommend checking out Mark Camperell's DIY SFX libraries: A Guide To Your First Sound Effects Library - it gives a lot of practical hands-on tips, advice and insights from someone who's already done several libraries. Hope you find it useful :)


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