WAV is a lossless raw format, so the short answer to your question is no.
The only way to reduce the filesize is to :
use a different export format, or
shorten the length of the project.
There are various lossless compression tools available to you such as WAVPack, FLAC.
The lossy compression tools that could be considered are aac or mp3.
There's lots here. Firstly, just saying "16-bit" or "32-bit" isn't enough. You'll note that "16-bit" is probably an integer of sorts - either signed or unsigned. 32-bit will most likely be a floating point representation, with the maximum value being -1.0 or 1.0 - so the comparative values between the two will be very different.
Weighting curves for SPL can ...
Only a non-answer for now:
I searched on this issue for weeks, and found no research or publication that investigate what Ayasugi or other sound box patterning actually do (in English at least). In some translations from Japanese or Chinese, it is simply stated that this feature improves the sound. I searched mostly for the instruments Koto and Gu-Qin.
I'd suggest 5 ways,
1. Find a Piece old enoguh that it has become Creative Commons and Take a recording of it.
2. Google the CC audio up
3. FM Synthesize it
Convert this Youtube video into an Audio file (You can't use this Audio file in you track if you are planning to release your track since the video is not creative common, But if you are not planning ...
As @hobbes mentioned, what you are proposing is not possible. It is, however, possible to render a 5.1 signal to ambisonic B-Format and thence to Binaural which can be experienced only with headphones, but it is not possible in the context of a pair of speakers. In any rate the binaural experience is not as immersive as true 5.1 and this will not be possible ...
What you want is to create an audio file that, when played through a speaker that distorts, somehow compensates for that distortion.
That's generally impossible, because the distortion is an unpredictable, chaotic 'signal' that's added to your audio. It depends on the exact volume of the audio, the loudspeaker, other sounds in the room, and (because you're ...
Your best bet is to research "digital audio sampling theory". Some brave soul could possibly spend time loading all of the current research data into a stack answer, but it would duplicate a lot of really good reading material that is currently out there.
You are very close with your current observations, but you should take into account that an analogue ...
I already made a pluck sound in Serum some time ago that is similar to this. To recreate something more like your sound I modified my existing pluck like this:
When using these waveshapes you might want to experiment a bit with the actual unison and detune parameters to your liking as this was only a quick sketch from the preset I made earlier.
For the ...
Welcome to the wonderful world of creature sound design! Surprise! There are no short cuts.
Nope, no websites to produce sounds, no magic plugins to make your monster come to life.
It's up to you to make that happen. I suggest you do a LOT of research into how the best in the business have worked their magic, ie. Ben Burtt, Gary Rydstrom, Erik Aadahl, ...
A deadly gun sound must bring be balanced between the bass, the mid, and the treble. The mid is the most important one.
Structure of a deadly gunshot:
Punch - Lower and longer punch - body of the gunshot - body and tail transition - tail
Puh - Prrruuuuuh - Rrrraaaaahhh - Wwrrooowwwll - Vvvvrrrrrr
The punches is important when you ...