WAV is a lossless raw format, so the short answer to your question is no.
The only way to reduce the filesize is to :
use a different export format, or
shorten the length of the project.
There are various lossless compression tools available to you such as WAVPack, FLAC.
The lossy compression tools that could be considered are aac or mp3.
There's lots here. Firstly, just saying "16-bit" or "32-bit" isn't enough. You'll note that "16-bit" is probably an integer of sorts - either signed or unsigned. 32-bit will most likely be a floating point representation, with the maximum value being -1.0 or 1.0 - so the comparative values between the two will be very different.
Weighting curves for SPL can ...
Your best bet is to research "digital audio sampling theory". Some brave soul could possibly spend time loading all of the current research data into a stack answer, but it would duplicate a lot of really good reading material that is currently out there.
You are very close with your current observations, but you should take into account that an analogue ...
I already made a pluck sound in Serum some time ago that is similar to this. To recreate something more like your sound I modified my existing pluck like this:
When using these waveshapes you might want to experiment a bit with the actual unison and detune parameters to your liking as this was only a quick sketch from the preset I made earlier.
For the ...
Welcome to the wonderful world of creature sound design! Surprise! There are no short cuts.
Nope, no websites to produce sounds, no magic plugins to make your monster come to life.
It's up to you to make that happen. I suggest you do a LOT of research into how the best in the business have worked their magic, ie. Ben Burtt, Gary Rydstrom, Erik Aadahl, ...
What is needed for recording outdoor sounds:
a high sensitivity low noise microphone
a windjammer, shock-mount, stand or boompole
a field recorder with low noise mic preamp
If you want to make stereo recordings (or record simultaneously several point of hearing), that's two microphones and accessories kits.
Unfortunately, buying this kind of gear for less ...
As far as tools go, you should be looking at WWISE and/or FMOD. This is effectively a game sound exercise and these are possibly the most appropriate tools. UNITY also has a sound engine which can be used independently or with WWISE and/or FMOD.
These tools will work with live audio sounds.
You could also consider attempting synthesis using PureData or MAX/...
Troll = large,heavy,slow. I would be starting with organic sounds of large animals and objects recorded at high sampling rates, then look at pitch-changing or time-warping them to a lower pitch to get the weight in the sound.
A violin bow on a cymbal can make some cool squeaky/creaky sounds.
Using a piezo disc taped to the cymbal as a transducer can help make it more metallic sounding than using a microphone, but either way is fun.
If you don't care about scratching the cymbal you can also experiment with scraping metal objects against it. Hardened metal (like a good ...
You can use the "record outputs" on your mixer which are RCA left and right (stereo) outputs, and connect them to a USB interface. Something like this interface would be all you need.
The difference between firewire and usb isn't really about speed as much as it is about load, and you don't really start to see the benefits of firewire unless you are working ...
A deadly gun sound must bring be balanced between the bass, the mid, and the treble. The mid is the most important one.
Structure of a deadly gunshot:
Punch - Lower and longer punch - body of the gunshot - body and tail transition - tail
Puh - Prrruuuuuh - Rrrraaaaahhh - Wwrrooowwwll - Vvvvrrrrrr
The punches is important when you ...