Hot answers tagged

10

Likely (and this may not be the answer you want to hear) you'll have to roll up your sleeves and build it. It's the hallmark of good BGz actually, building from the ground up. Finding some thick and dense air tones which create the right mood, a nice rumble, some HVAC tones and fluorescent buzzing, maybe OS alley drips if it's a wet scene, some OS tire ...


7

Yes, you are absolutely right. As a matter of fact, in many simple audio editing programs (my personal favourites are Logic and Audacity, depending whether I'm using my Mac or my Ubuntu), it is very simple to draw a simple wave, zoom in, and grab and move the individual points of the wave to the point which you want. Because the sound is indeed totally ...


4

In my experience, it all depends on where the audio is to be used next. If there is a limiter of some kind in the next phase of the process. Sometimes a limiter will be applied at varying levels below 0dB to prevent overload and clipping distortion. -o.1dBFS is a peak normalization preset because basically, that is the highest level a sample can be without ...


4

I use Sox and CDP (Composers Desktop Project) for sound design work building my own libraries. These are command line tools that can be run from the windows shell or with another environment. I use Cygwin in conjunction with these tools and create scripts for different tasks that involve multiple repetitive steps. I then use exif tool for writing metadata ...


4

an attempt at a simpler answer... what audacity is showing you is the sample of the whoooole song jammed together in time. every sample for every note (of every instrument) has already been mixed down into ONE wave. This is the wave your speaker plays out. So showing music this way is a terrible idea. A human can't separate out which note of which ...


4

There are essentially two ways to get hold of source material broken down to stems or tracks. Legitimately. a) Negotiate with the record company for the rights to use, pay the fee, agree the royalty split, they will send the source material. b) be employed by that company as a remixer. Same as a) but you will probably be working for a fixed fee, so it ...


3

I would check out the glitchmachines and inear display plugins. They are amazing for being both weird and wonderful! Filtering is also a good way. For example the chaos created by Trent Reznor on the end section of his song "The Great Destroyer" was created largely in part with Metasonix gear. I won't get into this crazy gear...you have to check it out ...


3

Your best bet still is to get a decent commercial sampler with an included sound library. Look for things like Kontakt or Mach Five. Unlocked Kontakt libraries (full version not Kontakt Player) will give you access to the original samples. This will save you a lot of trouble and the quality you get should be adequate. If for some reason (licensing is the ...


3

I present to you, CHIP32, A free audio unit that I found on the internet. Just drag your mouse around to change the waveform and use a midi keyboard of some sort to play notes! Try changing the frequencies. What happens if you put all the boxes in the wave table at the same level? What happens if you have more frequent ups and downs? If you really want,...


3

Imagine a simple speaker, or a microphone. Either of these devices (usually) have a diaphraghm which vibrates to create or detect sound. The position at any given time of the diaphragm relative to its resting position could be called its displacement. Since it can move in two directions from the resting position, we the displacement is a distance that can be ...


2

If you have a sample loaded in Live, it generally is warped meaning that Live will generally attempt to preserve the pitch of it no matter how you stretch it in time. This is of course impossible to do perfectly, but it uses some very clever algorithms to attempt it by making educated guesses about the data. The different algorithms are referred to ...


2

There's several different warp mode in Live. Have a look at the cli view panel. If the clip is unwarped, slowing down the tempo will pitch the clip down and make it longer, and vice versa, like in the analog world. If the clip is warped Live will stretch it but keep the original pitch. Those "clipping" you mention are because your clip are warped with the "...


2

If you are going to be using them to create a tempo detection program and need something constant Audacity has a great tool for creating metronome tracks. If you haven't already download and install Audacity from http://audacity.sourceforge.net/ Open Audacity Navigate to the menu Generate > Click Track Choose the tempo and other various setting you wish ...


2

If you are willing to pay a little fee you could commission a recording. I haven't use the service before but I came across this service from the production of a video I saw. http://voicebunny.com


2

These packs are mostly made by producers who are working under their own moniker too. The reason to produce them is simple, if you are an experienced producer, it's pretty much the easiest and less time consuming thing to make loops and samples then sell them on these sites. People don't have to buy music to listen, they can stream for free. But if you want ...


2

Although expensive, Stephan Schutze's Aircraft Collection is the most thorough and high quality collection of airplane recordings I am aware of. Take a look through what it included - I would be surprised if it didn't have what you were after.


2

each frame audio depends on a video if a video is of 96 / 24 then it would be 96000 / 24 you will get a frame's sample so it would be 4000 samples per frame and if it is 48/24 it would be 2000 samples per frame :D


2

Like AJHenderson says, it's a bit unclear as to what exact advice you need. However I can give some general advice. It is tedious and a lot of work, especially with your first try. Things will get better after you've created a library (so start small and expand later). Think about what you really need (not what you want), this helps keeping things in a ...


2

Use sox. If you are using Windows, then you can install MobaXterm on your computer. Then install the sox using: apt-get install sox. Invoking sox is very simple, just provide the start time and the duration to cut. For 2 minute chunk starting at 5m 32s you get: sox in.wav out.wav trim 5:32 2:00


2

Freesound.org is a user-submitted collection of free sounds, of varying quality and intent but the search function might allow you to find what you need. There are four different licenses used on that page, so make sure to know the terms and restrictions (some prohibit commercial use, some require attribution). You can filter by license using the right ...


2

If you normalize all of your samples to -0.1 dB, then use them in your DAW projects, you'll end up clipping your audio tracks all the time as soon as you use a plug-in. I use Pro Tools where the channel faders default to unity gain in a new project. The channel fader on an audio track is post-plugin. This means if I put a Kick Drum sample on Channel 1, and ...


2

The most unique thing about those Akai samplers is Akai's time stretching algorithm. After that, there may be some subtle unique coloring due to the choice of DACs. The classic Akai sound comes from their 12-bit samplers such as the S900, S950 and MPC60.


1

If you are able to filter out the vocals, you could invert the phase and that would cancel out the vocals, leaving the rest of the track intact. You can remove the vocal if it is centered in the mix. The problem is that drums and bass tend to be centered as well, especially the kick. Using mid-side processing you could potentially extract the elements you ...


1

Eventhough I ♥♥♥ DAW-based sounddesign, I'm using an electribe sampler for inspirational purposes/sketching-phase of sounds. Having that said, I only use it because it's really easy/fast to sample sound (from radio/movie etc) and layer it, put some effects on it, and play with the pads at the same time. Phase 2 is sampling the 'approved' sounds into the DAW.


1

That is not a delay, or an effect. It is called a roll. 16th notes, 32 notes, and even 64th notes can create this effect. It's important to know that a crescendo (a gradual increase in volume), or a decrescendo (gradual decrease in volume) will enhance the effect. I made a clip that you can easily reproduce. Snare roll sound It is a roll using 32nd notes ...


1

Sounds like a short snare ruff sample, not delay. Listen to this guy 2/3 in here:


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