I use Sox and CDP (Composers Desktop Project) for sound design work building my own libraries. These are command line tools that can be run from the windows shell or with another environment. I use Cygwin in conjunction with these tools and create scripts for different tasks that involve multiple repetitive steps. I then use exif tool for writing metadata ...
Take a look at Manic, a free VSTi that seems to do just what you are asking for:
Description from website:
manic is an 8 slot random sample player where you decide the samples,
but manic decides when to play them. Samples are triggered according
to their probability, on a tempo sync pattern. Also allows for
randomising of volume, pitch, pan, delay,...
Like AJHenderson says, it's a bit unclear as to what exact advice you need. However I can give some general advice.
It is tedious and a lot of work, especially with your first try.
Things will get better after you've created a library (so start small and expand later).
Think about what you really need (not what you want), this helps keeping things in a ...
Ok, so I think I understand the problem now. When you control the pitch with the LFO you're controlling it directly with a signal which (operating at signal rate) has a massive range and resolution, so it can control the pitch very precisely. When you use the pitch-bend wheel or write any automation in Pro Tools you are essentially writing in MIDI ...
The term you might be looking for is phrase sampling, which allow you to either sample unique samples for all individual keys, for a single octave (which then as a whole is sampled up/down like your single C key sample) or spreading each sample a few notes only.
Your sampler may have a keyzone range for each sample - you can reduce that to say a few notes ...
Knew it could be done, but had to look it up.
HD/Applications/Avid/Pro Tools/Documentation/Plug-ins/AIR Virtual Instruments.pdf
Page 191 of the .pdf, 181 of the Guide:
Using Structure on Multichannel (Greater-Than- Stereo) Tracks -excerpt
To pan a stereo (or mono) Sampler patch to surround in Structure:
In the Part list, reveal the Patch
The most unique thing about those Akai samplers is Akai's time stretching algorithm. After that, there may be some subtle unique coloring due to the choice of DACs. The classic Akai sound comes from their 12-bit samplers such as the S900, S950 and MPC60.
Eventhough I ♥♥♥ DAW-based sounddesign, I'm using an electribe sampler for inspirational purposes/sketching-phase of sounds.
Having that said, I only use it because it's really easy/fast to sample sound (from radio/movie etc) and layer it, put some effects on it, and play with the pads at the same time.
Phase 2 is sampling the 'approved' sounds into the DAW.
'KFootsteps' = Free Kontakt footsteps instrument. Click on 'Libraries' and then on download.
'Edward' = 59$ Kontakt Footsteps-instrument.
And Google 'AudioSteps Pro' from 'Audiogaming' (Sorry I only get to share 2 links because I'm new on this site)
Absynth's Aetherizer effect module is a Granular effect module that can has a lot of these features including randomization and Surround Panning. You can assess whether this will work for you, but some features include:
Predelay: 0.1-500ms, Random
Rate: 20hz - 1000hz (E.g. @20hz a whole 1 sec sample will be reconstructed with 20 grains), Random
Duration 0 - ...
The only real-time plugin that would come even close to what you're wanting would be a granular plugin. Granular plugins give you the ability to modify the cycling speed and randomization of each grain, unfortunately, I do not know of a granular plugin that lets you independently choose the pitch of each interval. This may be something you have to do ...
There is no simple one size fits all answer to your question. Keep in mind the Emu e5000 ultra is a 20 bit sampler that has a bit of "tone" to it's converters. It is NOT transparent sounding. Personally I like it's tone, but that may be what you're hearing... With that in mind here are some pointers to get you moving in the right direction. Use your ears ...
Not sure about the vocoder on that, maybe autotune, i think i hear autotune on the lower end of that voice shot. Try autotune and then add a vocoder in to see if it lines up. The keys right after the shot are perfectly aligned in terms of sound waves, whatever they did to that chord stab they did to the vocals.
The sound reminds me of Roland synths. I have a vague memory of a friend with an old Juno that had a patch like this. I can sort of mimic it with my DX7. The key is that there should be some high pass filter opening as part of the attack envelop (if you are using subtractive synthesis).
For FM, if you start with a decent brass patch (has some internal ...
its a trumpet sound with some sort of damping/volume reduction, maybe even a compressor... easily achievable in any synthesizer that has a trumpet preset on it. It might even be sidechained to the pad or beat. Try these ideas out and get back to me if nothing works.
As far as I know there is no "direct" way to export a sample built from reason synths/samplers. What you can do is:
Set your reason project to only play the single note you want to export (clear the sequencer and only leave a single note) and use the "Export as WAV feature". Reproduce for each note.
The other way around is to use signal routing on your ...
Keymap pro. Discontinued but very valuable. Apple bought Redmatica and buried its products (for now). We hope for a resurrection or integration into Logic X ... who knows. See some Kontakt patches made with it.
Get it fixed, if it's a problem (I don't know if it's "normal" with the EMU E6400, but crosstalk surely can be and is avoided by electrical design, unless it happens because e.g. the internals have gathered dirt over time).