9
votes
Accepted
Recording room ambience
Record one long shot.
Split it from the half.
Put one half to the right channel and the other to left channel.
Export a stereo file.
This way you will get a very wide stereo image that is hard to get ...
4
votes
Recording room ambience
Record 2 mono claps/pulses/shots, however you're generating it.
Move the mic from one side of the room to the other for each, keeping each at the same distance from the source.
Match up the initial ...
3
votes
sound design for a quiet room
Depends on the context of the game. Is there stuff going on outside the room, ie traffic, people, distant gunshots, dogs barking down the street, birds singing etc - some slightly muffled sound from ...
2
votes
Accepted
Room tone/Ambience/Atmosphere loudness question
Get your dlog levels right, and everything else gets mixed according to that. There's no specific level for ambience (or foley for that matter), it is simply mixed to sit naturally in relation to the ...
1
vote
Room tone/Ambience/Atmosphere loudness question
I would record room tone at the same level as I have recorded the dialog or whatever I was recording in that room. Then the room will sound the same as in the background of the thing I wanted to ...
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room-tone × 6sound-design × 2
recording × 2
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microphone-positioning × 1
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