4

I believe the sound in question is in fact two separate sounds. At 1:15, there is a combination of a large low bass synth and a higher sounding synth which is doing an assortment of things to achieve the synth line. The low bass synth is fairly standard. Likely a square or sine wave (or combination thereof) that has a low pass filter set to cut off anything ...


4

Each individual grain in that loop is a complex piece with varying pitch through its course, repeated fast, but with space between each grain. There are numerous ways to do this, but myself I often use first and foremost my Commodore 64, and make good use of the "revolving waveform"-function it's so well known for, in combination with quick and heavy pitch-...


4

The classical acid sound comes from the TB-303 Synthesizer. The effect is generated by using high amounts of resonance on its 4-pole 24 dB/Octave Filter. Then the filter gets modulated via an envelope. (Decaying motion in most parts) The Acid sound you here in this intro is a combination of a minimoog like bass synth and a "acid" TB-303-like fx/melody synth....


3

Don't have zebra, but it sounds to me like a square-shaped LFO with the rate being modulated up to a very high rate and back, producing that effect where the two values that the LFO is oscillating between are changing so fast that they blend into one tone.


3

For anyone who wants to make this sound in MASSIVE it's pretty simple. You only need one Oscillator on. Select Squ-Sw 1 and pull the WT-position all the way to the right so you only get a normal saw sound. Pull the F2 switch all the way up. At this point you wont hear any sound. On "filter 1" select Acid. Pull the resonance to the top. Take envelope 1 and ...


3

The TB 303 obsentiably has a "square" and a "saw" wave, but neither one of them are particularly square or saw like--especially the square!. Your best bet is to find a sample of an original TB 303 (or one of the true clones) with the filter fully open and no resonance. Play around with a 3 pole or 4 pole filter. The TB-303 has a very messed up 4 pole ...


3

I assume that when you say "curly sounds" you're referring to the sounds of 0:30. You can make that sound by starting with a distorted and slightly chorused/phased Square wave. Next make an Envelope with a medium-long attack and decay, with the sustain set at 0. Lets call this Env1. Set Env1 to control the pitch of the Square, and give it a large range (...


2

I'm not familiar with Live, but here is my guess: It's square because it sounds 'empty' to me. Saw OSC has much more details. It's distorted. This contributes a lot to the sound and of course will add more details to a 'stock square wave' The distortion is dynamic. It's not just clipping the signal. It's more like a stomp box. Your clone doesn't have a ...


2

For soft sounds like that, an FM synth would be a good start. They're next to impossible to program (intentionally) if you don't have an engineering degree, but a lot of presets would suit that tone fine. Native Instruments FM7 and FM8 are decent paid versions, and there's a DX10 that comes with Fruity Loops. You might also want to to try layering ...


2

I believe a sound like this can also be accomplished by having two LFO generators, and changing the frequency of one, or the other. That is, change the frequency relative to each LFO, hence causing the sound waves to drift in and out of sync with each other. That is my very humble opinion based on my limited understanding of what you want.


2

This sounds very much like the MicroKorg vocoder but most vocoders will sound similar. There's a lot of free ones out there that will do the same thing. I would recreate it by recording the vocoder processing and the dry unprocessed dialogue at the same time on 2 separate tracks as the mix is mostly dry. The vocoder doesn't have any note change, it's just ...


2

I'm turning this into an answer, not really because it's necessarily the right answer, but because I discovered a very cool web page about 909 cymbals. Drilling down the waffle on this thread - analog 909 hi hats on Gearslutz led me to a page where someone has actually built their own 909 circuitry, using [with permission, stunningly] the original 909 ROM ...


2

Sounds like either a scrub tool, or reverse, or both. Could also be just chopped up samples that are re-arranged. I don't think this is a standard effect though.


2

Play with a synth that allows you to edit harmonics - in this case the sound feels like a high-pass filtered square wave. A square wave is made up of odd harmonics: Base frequency sine wave, plus 3x base freq, plus 5x base freq, etc. It just so happens that harmonics 3x and 5x make a major chord - c1, g2, e3, for example. These multiples of a base frequency ...


2

Auto-Tune First made popular in the late 90s on Cher's "Believe" The product was initially designed to mask slight imperfections in a singer's pitching, but it was discovered that by turning everything up as hard & fast as it would go, a new effect could be created, making the voice sound synthesised. Since the original Auto-Tune, there have been many ...


2

I'm not sure it really has a name, but as we associate sounds with the objects that produce them I'd try searching for similar elements and edit them together. For the air pressure part I'd be searching for terms like pneumatic, compressor, air movement, hiss, air release etc. You could also try adding in small electronic/mechanical sounds like the dentist ...


2

it sounds like some sort of pad, are you sure that's brass? definitely a wet sound. try to find a pad in your DAW that sounds somewhat similar. Add a flanger effect and toy around with the decay. Shorten the release up too. I think you'll be able to recreate it that way. The humming sound is a guy going "o0o0o0o-o0o0-o0o" but with a vocoder effect on it. I ...


2

The question of "what library do they come from" is nearly impossible to answer, since there are thousands of libraries out there and many of them overlap sonically. I can't tell you every detail about every sound, but here's my general impression of how to replicate each one. It's all pretty meat and potatoes. "Drive" Instrument at 0:53: a synthesized ...


2

It also depends on what DAW you use. In FL studio, you can try with Fruity DX10. In Ableton, you can search pluck sound from top search box. To make it sounds similar as Cheap Thrills pluck, you might need a little high cut on the sound and add stereo reverb on that. There are a lot of pluck sounds which come with third party plugins such as Nexus, ...


2

For me it sounds like he's applying FL Studio's Vocodex plugin. Although I'm not a specialist using this I know that you can do some insane stuff with it utilizing a "carry"-layer and a sound-layer so that the sound from the sound layer is vocoded using the MIDI-information coming from the carry-layer. Two really good tutorials on how to use the plugin ...


1

I would export the whole song up to that point (or at least just before the "stop"), and bend the pitch down a few octaves, then alter the dB manually until I get what I want. For the scratching right after, I'd play around with gradually bending the pitch up with a rapid succession of spikes (by gradually, I mean gradually increase the intensity of the ...


1

You could do this by slicing up the audio into little chunks and then using time manipulation to screw with the pitch. In Logic you can use FlexTime in "tempophone" mode to do this, and Adobe Audition has a destructive "time and pitch" tool that can do this with even more control. Another approach I've used for something similar in Logic is to use Tape ...


1

I would use a bubble pop noise like when you stick your finger in your mouth and pop it out... Then use a crinkled paper noise. They also have crow noises with each bubble pop. The crow noises have been pitch shifted a little as they progress to a slightly higher pitch each time.


1

Hmmm...tricky. I'd say something like a wet pair of jeans smashed against the floor together with squeezing a balloon, all with a lot of compressor.


1

It sounds like a combination of a short hit sound and a long water splash sound. Maybe a little paper wrinkling noise can be added.


1

This article has some interesting theoretical discussion about synthesizing string sounds! http://www.soundonsound.com/sos/Aug01/articles/synthsecrets28.asp Of course you aren't going after the plucking of a real acoustic guitar but there are some rules of thumb in there that may help you distinguish your sound as more of a pluck and less of a blip that ...


1

I think your really close and on the right track. I would first try adding some med-hard distortion and a Trans mod plugin on an FX track with automation and blending. If that does not work try duplicating the original track adding the same plugins and maybe high pass the new version and low pass the original and play with the dry/wet on the mid-highs. You ...


1

@warriorbob found the video. dunno if it'll pop up if i edit that comment so i'm putting it here. First of all, that bass definitely has some distortion on it. It MIGHT be overdrive, im not sure. I have a PD7 Phat Hed for my bass and it sounds pretty much the same. I know what you're referring to and that specific timbre comes from scratching the string ...


1

To me it sounds a lot like the so called shimmer effect credited to Daniel Lanois and Brian Eno, and it is actually not a synthesizer sound (in this case). What I am hearing is the effect responding to the plucked guitar notes you can also hear in the soundscape. The effect is used (although more sparingly) by The Edge on a number of U2 songs. Most notably ...


1

LFO! Low Frequency Oscillator. I don't know what synth you're using so I can't help you on the process of getting the LFO working with your bass sound. You will need to use the LFO on your cut-off filter, it can usually be synced with the tempo of the song. Here is a really simple video that shows the effect of the LFO: ...


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