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3

Depends on the context of the game. Is there stuff going on outside the room, ie traffic, people, distant gunshots, dogs barking down the street, birds singing etc - some slightly muffled sound from these could be an option. Weather from outside, so wind, rain, and you can go for more creaks if it's windy. Clocks if there are any, buzzing lights, sound from ...


2

I've no experience with this type of gear, but functionality depends on the use-case. This device (and there are several others available with similar function) is mostly useful on ribbon and dynamic mics. But in most cases, as a sound designer or sound engineer, those types of mics are used on loud objects (drums, guns, explosions, cars). If you want to ...


2

If you need quiet sounds like subtle atmos you need to get a better recorder that has better converters. Good converters with low noise cost. The zooms are really only good for loud stuff, originally being marketed to musicians for band rehearsals etc. I actually bought a HN4 but took it straight back for this very reason and bought a sound devices ...


1

This is one reason why a) you do a level check before you go & b) why you record to separate tracks. If compression/limiting can't make up the gain enough, or over-compresses one voice without making enough gain in the other, then you're probably going to have to manually chop into segments & move one voice to another track, so you can then treat ...


1

Actually, there is already a preamp stage of sorts in your signal chain in your PC's in-built MIC IN (I assume you're using mic in, and not line in, right?). In-built sound inputs, however, are usually pretty poor in quality - noisy, not much gain, etc. Another potential problem in your signal chain could be the XLR-3.5mm cable connection. The output of ...


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The use of silence in Gravity is outstanding. Some scenes are completely stripped of sound. The sound team came up with excellent concepts to work around the silence in space. The use of sound from vibrating objects and direct contact through the spacesuits is an excellent example.


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I recently saw the film Gravity, which deals with the "silence" of space excellently. Worth checking out. Unlike most films set in space, they did not steer away from the fact that in space the is no sound due to the lack of atmosphere. Therefore in this film there was little or very muffled sounds that were there beautifully complemented by a very ...


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