6

Not all processors work the same way. Probably the most-imitated one is the Aphex Aural Exciter, which was the original. The quotes below are from http://www.soundonsound.com/sos/1995_articles/feb95/exciters.html The Aphex Aural Exciter (the first one): ...some of the input signal is diverted, via a side-chain and a high-pass filter, into a harmonics-...


6

Unison - Detune Simultaneous voices singing approximately the same pitch, but slightly detuned from one another. Inspired by the sonic artifact produced when a choir sings a note in unison without being in perfect tune with each other, this characteristic can be replicated by duplicating a single audio recording and moving the pitch randomly up and down ...


3

Yes, audio software, be it a DAW or a live mixing console, do use multithreading and multicore functionality. Example 1 : Pyramix MassCore technology “hides” one or more cores in a multiple CPU computer and then creates a “pipe” directly between the software and those hidden cores to essentially create an Intel-powered DSP based system. Example 2 :...


3

You can use an Audio to MIDI plugin to generate notes and some MIDI expressions. You can record this as a MIDI file or route its output within your host audio editor to a synthesizer plugin in it. You can start with checking this Audio-to-MIDI plugins: WIDI Midifier (There are audio examples at the end of the page) Since these are plugins and you need ...


3

To add to James' answer… I would personally never use a delay to fake the number of voices, I would always just keep adding tracks til I had enough. Secondly, I always pan all BVs away from centre [spread from 10% to 100% width], leaving a hole for the lead vox if there is one, or just a space in the centre if there isn't. So long as it's not too big a ...


2

You would rather turn to a program like Matlab or its open source equivalent Octave. Open your mono-channel audio data as a vector (using wavread for instance), and turn each sample value to its square value. Then compute the mean every N samples, N depending on the smoothness/time-precision you need.


2

Antares Kantos did this. However, it was released around 2002, and appears to be no longer available from Antares, so I'm not sure it is possible to obtain a legitimate copy these days. A brief search suggests that there are sites which claim that it is freeware now, and possibly offer it for download, but I cannot vouch for those sites. The general, brief ...


2

I think they generate harmonics to add to the weight of a implied fundamental frequency. (Eg 200hz 400hz of a fundamental 100hz frequency). That said Maxxbass and Rbass supposedly work differently, though I haven't played around enough with it to figure out the specific differences.


1

A bit late to the party but your best bet would be to use the command line version. https://github.com/paulnasca/paulstretch_python


1

Well, the first reading when you make a kick rumble is to just add some reverb to the low end of the kick.. now the tricky part is that there are so many ways to do it and so many outcomes in the end. The kick I'm listening to in this track you're posting, is definately a reverberated Kick Drum. There are many ways to add reverb to a kick, someone could ...


1

It will be lossless. You can avoid the popping sounds by doing very short fade ins/outs


1

The first half of your question states some clear facts. "Gameboy" and "32 4-bit samples played back in a loop". The rest of the question goes off in an unclear direction. Any bandpass filter you use will be determined by the frequency response of the speaker in the device and the sampling rate used by the DAC in the hardware device. To be honest, 32 ...


1

A simple, easy way of doing it is by using the amplify effect in audacity. Just select the audio and increase by a couple of dbs and listen to how it sounds (Remember to enable clipping). If you want it more distorted apply the effect again by different amounts until you get what you want. Really what you are looking for is distortion. Any digital ...


1

Note that audio synthesis algorithms can be inherently highly parallel. You have several buses that can be split into independent sets, such that no audio inputs of one class correlate (i.e. have data dependencies) with others. You render a single buffer and, when no delay is applied immediately, this buffer can be rendered in a embarassingly parallel manner,...


1

For a cheap way out you could just plug some ear-bud headphones into your mic-inputs. Headphones can work in reverse too! then place the earbuds in your ears but facing outwards and you'll get a bin-aural recording. This will work better with actual mics placed on either side of your head. You can simulate the binaural experience using reverbs and eq but ...


1

It sound like the good version has simply been cleaned up using equalization. The humming you speak of is just bad low frequency 'rumble'. It's a bad recording, but in the cleaner version somebody has removed some of the more troublesome frequencies, and maybe boosted some of the brightness. It would be pretty easy to tidy up the 'bad' version using the ...


1

You can add some compression to bring it forward and reverb for reflections - but changing the vocal characteristics of an audio requires recording another take or, alternatively, layering and using effects like vocoding to the original samples - but results might not be as expected


1

I don't know if this will satisfy the "dirty" part, but you could use a free (freeware/open source) digital audio editor to get it done quickly and cheaply. I'd suggest using Audacity. It's a popular, and in my experience, capable open source digital audio editor, which, with a little direction, you could quite easily utilize for all your needs. And because ...


1

For me it sounds like ethnic vocals treated with some automated fx. I would try to get a great sustained vocal/speech phrase and chop it up to get some rhythm. Then i would use celemonys melodyne to pitch individual notes around. In melodyne you can change the formants of the vocal without editing the pitch to get the "kittiness" into the vocal. Also be ...


1

Magic sounds is always that we can't hear in real life. For your event try to mix this sounds: 1) Good warm and bright chimes. Try to find them in some orchestral vst instruments. Render a few variations, take 2 of them and pan hard left and right (left -100% right - 100%). 2) Sizzle of fire torch (\Boom Libraries\Cinematic Trailers - Construction Kit\...


1

Another thing to keep in mind when it comes to post audio, especially on the mix stage, is I need everything automated. I usually don't do a record pass to my stems until after we have completed the reel and not all hardware gear is easy to automate. I use pretty much all software for mixing and that keeps my automation contained and also easy to recall. ...


1

http://www.boomlibrary.com/boomlibrary/products/outdoor-impulse-responses This could also help for Exterior scenes when ADR is recorded in a studio.


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