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What OS? A quick Google of MP3Gain tells me it hasn't been updated in 5 years, there's likely to be a better solution… iTunes, for instance, can gain-balance to some extent. As MP3Gain claims to not re-encode, then it's not doing any compression, merely tagging playback volume in the same way iTunes does.


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If it's a large number of files, then going parallel is very easy and can be done with any tool (though it won't always be efficient): just let the OS run multiple processes independently! For instance, with the simple standard GNU tool, find ./ -name '*mp3' | parallel mp3gain -g 2 # not really a useful mp3gain command, ...


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This is an area I'm also keen on exploring, particularly with respect to synthesizer-based sound design. Most traditional controllers are performance interfaces, rather than interfaces for the actual design of sounds. Clearly design and performance are linked as any sound that is designed is going to require performance at some point, even if this is only ...


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My design controllers lately have been: My midi keyboard controlling Structure, a sampler plug-in My Wacom tablet (as a mouse) to control the x/y parameters of GRM Tools I've found this setup very useful (and fun) to perform motors, vehicles, whooshes/swishes, vocal processing, weapon movement, and such.


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I do use physical controllers for designing sounds. I use Pro Tools for my work environment, and Pro Tools is very bad at allowing out of the ordinary controllers to interact in meaningful ways with the main DAW features. A MIDI controller, usually a keyboard, is good for controlling plug-in instruments like a sampler for great expressive use of pressure, ...


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