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3

I think that what you are looking for is something like SOX, through which you will be able to script a solution. The solution will be to simply apply an EQ curve to the recordings to emulate the scenario where you are playing back the file through the phone. It might just be that your current playback solution isn't quite cutting it so some EQ might help ...


2

some light phone handling added in along with the correct EQ and a speaker simulator will usually get you what you need. Or a plugin like Speakerphone will let you get to a good place very quickly also.


2

That's your phone's brain, son! Your computers will do that as well if their audio circuitry isn't isolated from the rest of the box. I battled this issue a lot when I was doing sound design for theaters and playing the show back on a cheap laptop. You haven to have the gain cranked pretty high to pick it up or just have a beast of an amp, but I also ...


1

The output of the pc is going to be at a voltage level (line level) that is way higher than the phone is expecting (mic level). You need an 'attenuator' between the pc and the phone that will drop the level by between 30dB and 40dB. If you are savvy with electronics, you can build an attenuator with a few resistors.


1

Cleartones OK, that's it for my self-promotion ;-) Oh wait, you want factory smartphone tones? Sorry, can't help you there.


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Well, apparently there can be a lot of factors: a better signal definition (how small are the bits that count; good chips allow for a true 20bit sound, while a lo-end will struggle hard to achieve even a 15bit resolution — and is likely to fail at that;) how wide is the actual passband of DAC filters; linear and non-linear distortions introduced, the ...


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You can get a small, inexpensive adapter that allows you to monitor/hear what you are recording. The best advice would be to get the microphone as CLOSE to the subject as possible. The closer you can get it, the better will be the signal-to-noise ratio. You could also experiment with your microphone in a similar noisy environment to perfect your ...


1

Put a high pass filter at 300 Hz, a low pass at 3300 Hz, and compress the heck out of it (compression will help with the breathing noises). You might want to add a little distortion to replicate the carbon microphones that at least used to be common in telephones. If you have a chance to record the audio, put the mic as close to the talent's mouth as a ...


1

Summary: Use a noise removal plugin that can learn noise to produce a track with one person "noisereduced" and use this track as sidechain source for a noise gate. Here is how to achieve it with a noise removal plugin that can learn a sample, some EQ and a sidechainable noise gate: Make two empty tracks and four copies of the track and name them like so: ...


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This is one of my favorite kinds of glitchy accidental sounds. I've had computers where the onboard sound is located right next to a USB port. The devices plugged into the USB port make a variety of sounds, from really subtle to chaotic. With one of them, if I plugged my optical mouse into it, I was able control the pitch of it by lifting the mouse up and ...


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