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Your question is a bit related to another question that I just answered, so at the risk of being a bit tangential, I'm posting below both the question and answer. Hope you get something out of it, in any case. Q: Is the emotional response to sound universal or does the way we perceive and interpret acoustic stimuli vary from one person to another? Do ...


5

Um, it doesn't really matter if a sound is real or not in a movie, actually very few of them are. Generally, if the audience actually thinks of a sound as a sound effect, no matter how good it might be otherwise, it has failed. Take for example light-sabers. We all know they're fictional, with absolutely no base in reality whatsoever. Still we all now for ...


2

This is simply the way that the brain processes sound information. It's exactly the same as listening to a violin in a dry anechoic environment and then listening to the violin in a concert hall. You still know it's a violin because the brain is able to separate the fundamental sound from the additional reflections in the room. It's the same with distortion ...


2

one character that sprang to mind is Arby from the Channel Four series 'Utopia'. If you haven't watched it, it's definitely worth checking out and the theme music is awesome too. Anyway, this character Arby has been given a continuous, out of breath foley aspect, almost as if he's really unfit. I'm pretty sure the majority of this has been added in post. The ...


2

If I may be devil's advocate for a moment: Why, in your opinion, is the difference between real and unreal sound important? Answering this question will probably help you figure out the best way to proceed. It would also help us if you define 'real' and 'unreal' as you intend. I think you're right about the effectiveness of the survey. To have an ...


2

I use those two things on the side of my head. You should too.


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Windowed FFT is indeed one of the usual approaches to find an approximation of a spectrum within every window - and there is a trade-off here, as wider windows mean worse time resolution, while more narrow windows mean worse frequency resolution. Wavelets try to sidestep this trade-off to an extent, as does constant-Q transform. But even after you find a ...


1

Well, if you're applying for a non-audio job, then don't waffle about audio too much in your application. But do make sure to talk about how your previous line of work (sound design, audio?) equipped you with considerable creative- as well as technical skills. Talk about how you learn new equipment and software quickly, your ability to navigate in complex ...


1

Just to check.. You haven't changed the sample rate right!?


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I played music games on my computer a lot. This might explain something. I don't find it extraordinary that if you focus on some activity (which may involve deep concentration) for prolonged periods that your "brain and senses" kind of get "locked" into those sensations that are sensed during that prolonged activity. Also, I don't find it particularly ...


1

I have different tricks depending on the context, but a good place to start as you mentioned is EQ. Removing what is unnecessary or in the way and emphasizing the qualities. Pitch also goes a long way to help morph sounds together. For creature sounds, I to use melodyne quite a bit. For example I'll have two distinct sources... one a horse, the other a ...


1

Just skimming through the responses, i had an idea. Why don't you flip your thesis? You could explore how perception is the only thing that matters, and that the source of the sound doesn't matter at all. For example, you could fabricate an effect from some other source, but make it emotionally realistic (ie. fitting the drama, and the world of the film). ...


1

It's hard to suggest ideas for a supporting project without understanding more about what you intend to achieve from the dissertation. But in terms of perception, I would suggest having a look at journals such as Music Perception or Psychomusicology. I'm not sure where you're based, but they can usually be found in a good library (i.e. The main research ...


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