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This is simply the way that the brain processes sound information. It's exactly the same as listening to a violin in a dry anechoic environment and then listening to the violin in a concert hall. You still know it's a violin because the brain is able to separate the fundamental sound from the additional reflections in the room. It's the same with distortion ...


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one character that sprang to mind is Arby from the Channel Four series 'Utopia'. If you haven't watched it, it's definitely worth checking out and the theme music is awesome too. Anyway, this character Arby has been given a continuous, out of breath foley aspect, almost as if he's really unfit. I'm pretty sure the majority of this has been added in post. The ...


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I use those two things on the side of my head. You should too.


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Windowed FFT is indeed one of the usual approaches to find an approximation of a spectrum within every window - and there is a trade-off here, as wider windows mean worse time resolution, while more narrow windows mean worse frequency resolution. Wavelets try to sidestep this trade-off to an extent, as does constant-Q transform. But even after you find a ...


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Well, if you're applying for a non-audio job, then don't waffle about audio too much in your application. But do make sure to talk about how your previous line of work (sound design, audio?) equipped you with considerable creative- as well as technical skills. Talk about how you learn new equipment and software quickly, your ability to navigate in complex ...


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Just to check.. You haven't changed the sample rate right!?


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I played music games on my computer a lot. This might explain something. I don't find it extraordinary that if you focus on some activity (which may involve deep concentration) for prolonged periods that your "brain and senses" kind of get "locked" into those sensations that are sensed during that prolonged activity. Also, I don't find it particularly ...


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