Hot answers tagged

4

Right off the top of my head [& I'm not a foley artist, so you'd have to work out the details] elements... sharp points to feet - high transients lots of legs - 'skittering' rhythmic walk - pattern that could become 'signature'... & don't forget ...big, so lots of things dropped an octave, added subs 'skin' movement noises, not synced to ...


4

No one sound is going to do this, to get this right your effect is going to need to be a composite of several different layers. Your celery idea might form part of one layer, but is never going to do the whole job. I'd be thinking: Low ground rumble (sub) Dirt/soil movements Roots snapping Wood tearing/splintering/creaking Branches scraping Foliage ...


2

It depends... Is it a swift or quick action or does it allow a lot of detail? Is the soil dry or wet? Can you think of a character or emotion for the trees? Have you tried some dirt sounds from your library or did you record some? Divide the sound into at least 3 layers/concepts: low (wood resonances), mid (mud), high(celery) (freq) or mass, force, strain,...


2

This is definitely a situation for some iceberg lettuce to get that organic stressing and ripping sound. Arnoud and Bit Depth have some great advice as well.


1

AudioThing MiniBit is capable of some realy nice oldschool 8-bit sounds. Maybe sonething to look into if you like that kind of sound. This is a synth though


1

How about trying SpectrumWorx?


1

Clearly from what Arnoud has said, you need to meet the character defined by your visuals. Having said that I'd be inclined to be fairly literal here and record the sound of you pulling some plants out of soil. If you can get the microphone in nice and close you should get a nice proximity effect that when boosted up should give you the impression of ...


Only top voted, non community-wiki answers of a minimum length are eligible