Hi softdrink, i dont know if it can help but i made a small application for my self (and a masseur friend ) using max/msp for the same reason you described. you can load .wav or .aiff choose the fading length, press play and the app plays all the sounds you loaded,fade them automatically (you can also record it - and has an an extra beat freq generator if ...
We embed tempo in the iTunes exports for those DAWs that use it (Reason), otherwise if you set the tempo of your loop you shouldn't have any troubles snipping that tail in your DAW of choice.
We include the tail for anyone who wants to paste it in the beginning of the loop, which would otherwise be dry.
AudioCopy just renders one pass of the loop, without ...
I wrote up a post that explains how to create seamless looping files and convert them for in game use! It shows how to use ProTools to make the loops, but other DAWs would have similar workflows.
The basic workflow is to pick an edit ...
Furnei that sounds like it could be useful for the community : )
As far as looping goes, what I generally do is
-double the audio region after itself
-equal power crossfade between the 2
-consolidate them in to one (to render the fade)
-cut them back at into 2 at their equal parts
-copy the first section of the second region to the begining of the first
The answer is to be found in understanding what a crossfade is. A crossfade can be either "Constant Level" or "Constant Power". One is linear, one is logarithmic in shape.
You need to build a table of coefficients (float values between 0 and 1) that represent the shape you require. I would think you need a logarithmic fade for this application.
You need ...
Audition version 12 (CC 2019)
To prevent auto-scroll from being turned on, uncheck:
Edit ► Preferences ► Playback ► Enable auto-scroll when starting playback or recording
To disable auto-scroll when it is on, press A or press the auto-scroll button at the top-right of the timeline
Audition version 5 (CS 6) and above
Edit ► Preferences ► Playback ► ...
I've used this method with some success. Not sure if it works with Flash. Works well with Quicktime based playback and causes very weird looping glitches with iOS builtin mp3 player.
This is exactly why MP3 is never used in this way. MP3 really is a very bad choice of format for what you are trying to do.
When I have produced audio for use in projects like this (I have provided audio for video and computer games in the past) the codec of choice has always been OGG format files.
I would basically discourage you from using MP3.
You can use the LAME MP3 encoding, which supports seamless looping http://lame.sourceforge.net/index.php
(LAME has to be supported by the playback software though for this to work)
Or given that MP3 is not a must, you could also use Ogg Vorbis.
Create the sound file, bounced as a loopable file with no printed silence on the front or back
In iTunes tag it as "Part Of A Gapless Album" under Options for the file itself
Create a new playlist
Add this file to the playlist or maybe a few repeated entries of it for a good measure
On the iPod playback, go to the new Playlist, hit Play (on the top of the ...
So if you open the converted files in a sample editor and zoom right in do they start and end on the baseline? If not, can you just add a small fade to solve it.
I always use a dedicated editor (like Audition or Soundforge) to double check. In fact I'd always bounce out of Pro tools as a .wav in whatever sample rate the session is at and convert after - ...
There's no magic tool that I know of.
The technique you describe is the way to do it, it's just a question of choosing the right length of crossfade. With rythmic sounds though, it can be difficult to find the right point. I generally find that ambient sounds (like atmos) work better with longer fades and sharp rythmic sounds (like engine cycles) work ...
First post !
I think Adobe Audition appears to become the new standard for editing on Mac Os. I'm using it and it's really cool.
You can try it during 30 days :
Don't forget the new major player on the mac - adobe audition, once known as cooledit/coolpro.
Support and implementation for these markers and how they are interpreted varies from software to software and if you're working with an SDK that too would be specific about the kind of markers it expects to see. I think that's as much standardised as these things ...
Wave Editor and Loop Editor by Audiofile Engineering is the best audio editor and loop tool for the Mac that I'm aware of: http://www.audiofile-engineering.com/waveeditor
I would go so far as to call it the SoundForge of Mac OS. It's also very reasonably priced (Loop Editor $49.99, and Wave Editor on sale currently at $69.99), and you can download a 15-...
There are many audio editing software that allow loop markers to be saved. This information is saved in the .wav info chink, and will be readable by various other pieces of software or hardware samplers. On OSX, Bias Peak is one I know has this function. I'm not aware of any free audio editors that have the capacity to export loop markers.