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10

I find that most times studio managers and producers often overlook the technical aspects and feel you out for how easy you are to work with and how you deal with other people. Sure you've got to know how to use the tools of the trade and sure, music composition is extremely important for what we do, but like the others, I'm going to start in at more of a ...


7

There are hundreds of fields related to sound. I'll try to give a broad overview by breaking it down into the following categories: media production, event production, broadcast, design and engineering, and scholarship. There are some medical applications of sound that could be considered separate from those categories but normally one would approach those ...


5

Interesting question! I always joke about my job not adding anything to society/humanity, but that's not what i really think... I think that storytelling has been an important part of human life for a long time, and that our jobs largely feed into that. As living has become easier (eg. not needing to forage/hunt for food every day), and we've found ...


4

My favorite moment was also my most terrifying. I was working on a little film called "Gladiator". We were mixing the big battle in Reel 1. Not only had I cut it I was also the stage editor. It was playback time and joining Sir Ridley Scott for the viewing was Steven Spielberg ... f*ck. Nervous? Oh yeah. This was my first Ridley Scott film and I was still ...


4

First of all, avoid just adding people randomly and pitching to them. This not too subtle approach will definitely yield zero results. And it's against website policies. You can join various groups and contribute with insight, however. That's where you make useful connections with whom you can discuss possible work later on. I can't say I found jobs ...


3

I moved to LA a little over a year ago and used linkedin to have my friends introduce me to folks they know in LA. It really helped me find friends and connections. Many did lead to work as well. I think the trick is to make your goal just getting to know folks and to learn from them, share knowledge with them, and garner advice. You can't roll up on a ...


3

My mother still has no idea what I do.


3

My career in sound has been questioned by almost everybody that I know personally outside of the film and television industry; with a handful of colleagues in the industry who just didn't want me to excel. It doesn't make much of a difference to me though, because I know this is my purpose. The trouble comes when rates are lower than normal due to varied ...


2

I'm a sound designer on a AAA title. It is very fulfilling and a job that I look forward to almost everyday. I haven't had anybody ask me if what I'm doing is advancing anything. However, from time to time I find myself asking if what I'm doing is really benefiting humanity. The way I see it, I'm working on a game, a luxury product that IMO does not ...


2

Your points are valid, but in general I think that anyone, who chooses to be a sound designer or an artist or in some other profession that has or may have some practical issues either with the general public/society or what doing the art/job requires, is aware of the issues, but they're not really issues, it's a price to pay or the issues are issues that ...


1

Here's a sub-forum at IndieGamer where you can search for a person / read classifieds: http://forums.indiegamer.com/forumdisplay.php?13-Music-amp-Sound-Portfolios


1

What this question usually comes back to is the answer that what we are doing is an art form. From there you can only talk about the importance of art in the history of human culture. Honestly from a personal, and I think quite correct point of view, is that art could possibly be the reason that we have progressed in many things: science, politics, ect. so ...


1

To be completely honest, I sometimes have thought this about myself, but I would NEVER say it to others - no matter what their job. I do a lot of advertising and promos along with TV and film. I find more personal satisfaction in the latter - though there have been spots I have done which have been extremely fun and/or challenging - but it is important to ...


1

Indeed, it has happened. On this very community too. There still are plenty of people who question the use of video games, and being a video game sound designer/composer seems utter insanity to them. There's two answers that I can give these people: First of all, look at the figures. Video game sales are on the rise, surpassing movies sales recently ( http:...


1

I struggled myself for a while after working on a few adverts- but I was so pleased to have "made it" and get full rate pay for a few days that it completely made it worthwhile. The way I see it, a few days of advert work enables me to do more meaningful work for the next while, meet new crew and learn. The trick for me has been trying to get involved in ...


1

[youtube]NcfXij6t4LA[/youtube] :)


1

Besides everything was told, don't forget to be yourself. Because too many people nowadays think about it like of industry, like we work in some accounting department. I hate it so much and it is so stupid. Possibly the only common rule (and most probably if you want to work in movies) it is Pro Tools. All the rest else is just an attempt to standardize ...


1

Well, sound design is mainly creative specialist work, although it practically encompasses everything in "sound production" in general (which would make a "sound designer" more of a generalist in the audio field). Thus, to be really competent, you should know at least a bit of everything that goes into making a soundtrack (music composition, music recording, ...


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