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5

What is he supposed to be brainstorming? You could try building some sort of montage out of sounds associated with the idea. Obviously, making it sound pleasant and happy will really depend on what sounds you select. Avoiding noise-like sounds and selecting ones that have a clearly defined pitch will help. Stick with combinations of frequencies that are easy ...


4

Right off the top of my head [& I'm not a foley artist, so you'd have to work out the details] elements... sharp points to feet - high transients lots of legs - 'skittering' rhythmic walk - pattern that could become 'signature'... & don't forget ...big, so lots of things dropped an octave, added subs 'skin' movement noises, not synced to ...


3

Hi, What a sweet idea! I guess there are many ways to do this. I would recommend to use Ableton Live or Max Msp. Both have the ability to loop sounds in interesting (non repetitive) ways. It will take some time to figure it out in Max, Live would be the easiest, youtube some tutorials on it. As far as selecting sounds, this is just plain and simple work, ...


3

Digital: +Easier to design +Low cost +Infinite replication (in software) +Total recall +Undo +Often easier and faster to use +More bandwidth/channels in a smaller form factor +Better S/N performance in hardware +Does stuff that cannot be (at least reasonably or cheaply, or at all) done with analog electronics +Usually implements visual feedback of the ...


2

I know this all too well, though more in a general mixing context: In a mix with certain qualities (but also problems that has to be fixed), it feels like no matter what you tweak to get around the issue, it influences the part you like too. It may not directly translate to descisions on wether to use a given sample or not, but I think it has a lot in ...


2

I rely on a lot of digital tools when making sound. For instance, I often put an EQ on every channel, have a lot reverbs running and some compressors too. All automated, so I can get the most out of them (to my abilities) all of the time. I run a large number of tracks and busses. And I must say the noise reduction technology of today is way better than it ...


2

that sounds like an event that needs to be scored IMO. maybe try something musical?


2

First thing that springs to mind here is Walter Murch's Mysterious Law of Two-and-a-Half. The below excerpt is copied directly from transom, I highly recommend reading pt 1, 2, & 3 and watching/listening to all the video examples: Robots and Grapes This had happened in 1969, on one of the first films I worked on: George Lucas’s THX-1138. It was a ...


2

I would highly recommend Figure 53's Qlab. Qlab is primarily used for live theater sound playback and it has built in functionality that allows you to build looping sound beds fairly simply. You can learn the basics pretty quickly, it's mostly drag-and-drop. You can built a cue list and loop each individual cue. Using your goal as an example, you could have ...


1

This is obviously done often with game audio, so you might consider using a middleware tool such as Wwise (which is free to download). Set up a looping city hum sound Use procedural wind (Wwise has a plugin for this built-in) Add some random containers containing your various sound effects & set them to wait a random amount of time before playing the ...


1

Great challenge! Since there's no picture or real context (personality, subject of idea etc.), it's kind of difficult to give any real advice here. But the first thing that I came up with was the notion that when I get a good idea everything around me disappears (sonically and sometimes visually). Let me explain this a bit. When I'm really focused on a ...


1

Check this out. May not exactly be what you mean, but interesting none the less: http://www.omega432.com/


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