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4

Right off the top of my head [& I'm not a foley artist, so you'd have to work out the details] elements... sharp points to feet - high transients lots of legs - 'skittering' rhythmic walk - pattern that could become 'signature'... & don't forget ...big, so lots of things dropped an octave, added subs 'skin' movement noises, not synced to ...


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I know this all too well, though more in a general mixing context: In a mix with certain qualities (but also problems that has to be fixed), it feels like no matter what you tweak to get around the issue, it influences the part you like too. It may not directly translate to descisions on wether to use a given sample or not, but I think it has a lot in ...


1

Audio data compression uses methods of essentially 'hiding' parts it calculates you can't hear, or notice if they're missing. This can only be done 'in the moment'. You can't generalise over a larger time-frame. Audio is compressed to smaller files by throwing away more of what you can't hear… down to the point you can really hear it, depending on what is ...


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