Reverse speech has the non tonal afterbreath placed first, making it sound like whisper.
Reverse speech is generally incomprehensible and sounds alien, so ends up in the general category of "fear of the unknown".
The reversed natural trail builds up momentary suspense. That applies to the reversing of most naturally fading sounds.
Adding on Michael's answer, there is an effect which makes you feel uncomfortable, but could be related to no.2. Like when a slow melody is played but the next note has no relation to the melody. It affects your brain like "Wow, wtf is going on here? This ain't right!". I think a reversing sound has a similar uncomfortable "WTF?!" effect, it's disjointed and ...
These kind of sounds are so much fun to make. I have done this before and I used anti-acid powder for some of the burn sound. I put it in a plate to make it breath with some water. I also added a fried egg and rice falling through my hand to show that the heat is burning through his skin. For the tearing off, I used the same fried egg which I allowed to ...
Watch the scene in terminator 2 where Arnie throws the biker on the grill because he wont give him his clothes. Its near the beginning of the movie. The sound in it was really good and made you feel like the guy got burned really bad. The sounds were not over the top but it conveyed the message.
It always depends on how heavy-handed you want the moment to be. If it's a more subtle gesture (less slasher thriller, more psychological), try performing a similar effect that Iain suggests with the other backgrounds in the scene. For instance, if the cemetery has crickets or a roomtone of its own, try distorting/pitch shifting those sounds as the creature ...
Also... get some friends and do both single and group zombie sounds... Groups always sound better than layered singles. And you might also want to play around with this app: http://orfeasboteas.com/dehumaniser/. I tend to process the sound and then layer it against the original for best flexibility.
Sounds like a female voice, pitch-adjusted upwards for a synth-y quality, with a little fuzz for a buzzy static edge, a drop of phase shift for shimmer, and a short but noticeable time delay to introduce a second copy of the voice. The recording itself may be doubled instead of a delay; it's so short and heavily processed it's hard to tell.
It's the sampled scream that plays in the very beginning. It's pitched up, or rather played through a sampler instrument which would map the sample to multiple notes on the keyboard.
It does not sound like a synth, as some of the other answers have suggested.
An interview, a first hand account, and a strange treatise on the sound and history of animation and comedy. Go straight to the source and ...
The BBC did a cool documentary on this a while back which you can find here. They delve into questions of context, and well as cultural triggers.
Edit: This just appeared in my RSS... Specifically talking about game audio, but the science is the same.
My suggestion would be to get a bunch of people together and do a voice record session. You can record as a group as well as individuals and then build up a library for you to use. The moaning will be more convincing with a human voice and you can always augment any specific attacks with more layered sounds.
I think you've already hit the nail on the head in your question; just do some moaning, and various types of breathing yourself and pitch that down too; scrap the lion growls! But don't just pitch it down, stretch it too, long and slow.
If you want to layer it up even more though, then you could add some wet slurping squelching sounds etc. for 'freshly ...
An oldie but a goodie... 1963's "The Haunting", directed by Robert Wise. Just about ALL the scare factor comes from the sound. A primer on making things sound spooky, and all done before digital - not that that makes it BETTER, just proof that a zillion plug-ins don't necessarily make good sound design.
Also someone mentioned "Drag Me to Hell", but for a ...
There are a few that impressed me in different ways!
To begin with, the sound from The Beyond (Lucio Fulci 1981) might be a tab bit crude and coarse, but here it works well! What impressed me here though is a scene where the fact that a ghost girl and her undead dog runs completely silently is heavily emphasized is something I appreciated a lot!
Not everyone was a fan, but I found the use of sound in Blair Witch Project at times freakin scary. In particular, the scenes where they are sleeping in the tent, there is no light and we start to hear weird sounds off in the distance. In terms of intensity I found this film awesome.
Might do you good to peruse the "Films to study for excellence in sound design" for thrillers/horrors,
but these films are what I especially liked for their soundtracks:
The Lovely Bones
I'll think about it for a bit and update my answer if I come up with any newer ones.
recent sound design and mix I liked:
- Girl with the ...
In terms of recent films, I quite liked The Orphanage. I thought the sound of Drag Me To Hell was especially awful. SSD's own Mr. Prebble was involved in /oops/40/oops/ 30 Days of Night, so maybe that's worth checking out...
If it's an ethereal creature without a solid physical body then I probably would start with micking up some different fans and ventilation-systems (as worn and gritty as humanly possible), as well as vocalize lots of very whispery/breathy noises and half-words!