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9

Designing an effective gun battle takes precision, patience, and lots of practice. I tend to approach them along these lines: cut all the on camera guns first. Cut them tight to the muzzle flashes and don't let them hang over the next cut (only the natural tail of the shot should hang over). next, cut the on camera impacts. The same rules apply, cutting ...


3

Well, you can get the Boom Library's Designed Guns for $128, which is very reasonable. If you're looking to spend less than that, I'm afraid you may be sacrificing quality for expense. Try freesound.org, try recording your own gunshots, or try purchasing single gunshot sound effects from any of the various online libraries that offer single sound effect ...


3

As with many things in sound the answer to which is better is ... it depends on a few things which is the best to go for and which sounds best. First thing to consider is fire rates and frame rates and if you audio engine is frame rate dependent. Granular systems (e.g. 100ms sounds 6-7 variants played consecutively) this works well if the rpm of the gun is ...


3

I remember sitting in a talk at AES two years ago where someone was talking about the sound implementation for Halo (Reach I think). One particular example was for a vehicle mounted Gatling gun. There were multiple states that the game would switch to, depending on how the player used the gun: a bank of single shots, a bank of short to medium duration rapid ...


2

You're approach sounds right for dealing with multiple guns - where it's more about the overall gestalt then hitting a rico for each and every shot (unless the shots are fired enough apart to really discern each individual shot). That's not to say you don't want to make it one event like Jay mentioned for eahc shot, because you should of course tie it all ...


2

You say Black Ops, so I would guess likely something like a Glock 17 or 26, or SIG-Sauer variety, maybe even a Beretta 92 if you're talking handguns (especially silencers). If they have assault rifles, my guess would be something more like an M4, H&K MP5, maybe an FN P90, or an AK74. Check this out too: Internet Movie Firearm Database In the end ...


1

I tend to do a lot of gun sound design, here are some of my favorite gun reference films: Saving Private Ryan - Amaznigly detailed and stylized shots, bullet bys, and impacts Miami Vice (2006) - The guns just sound dirty to me, everything feels real, the shootout at the end is great, I epecially like how every gun has it's own sonic space True Lies - ...


1

What kind of fire arms are you looking for? Present day, historical, futuristic? For present day, a big film I go to is HEAT. The gun fight in that movie is one of the best I have seen/heard. A go to for sound design ideas. For over the top fun, "The Expendables has some really good bits too. For a historical movies, "Saving Private Ryan" and "A Band of ...


1

Did you try http://www.freesound.org/ ? Maybe you could find something useful there. Just check under what license people distribute their sounds.


1

I saw on your site that sounds are recorded at 44.1kHz 16 bits, most other libraries are in 96kHz 24 Bits... It's a huge difference when you are doing sound design, especially when you use pitch and time stretch effects.


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